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well,yeah u could do that but if u cant figure it out it would be alot easier to do that instead of doing all of the making of the traps that make him move himself
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Mark, those spells will NOT be added. 0rava won't add AIs (2nd spell). You'll have to make an AI yourself (Buttons, tripwires, proximities, etc... Just attach lots of equipment you skinned black to the ragdoll that you can trigger with all that stuff and you can make an AI). The first spell is just a gravity grenade. You could probably change how much the gravity is affected by that, but I'm not sure. You can also change the overall gravity. Or, you could combine 2 of them, or even all 3 (Turn up the gravity, place a gravity grenade and trigger it, and use the gravity spell) all at once!
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could u make it so there can be more spells 1 of my suggestions would be to add a spell that crushes him slowly like the gravity one but more intense another spell i would like is one that makes him walk around were u want him to like if i put it on the dummie then werever i clicked he would go... another part of that would be to make it only last for 1 click so it wouldnt annoy
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I miss Ragdoll2 Like a different variation of the ragdoll, More detailed. With fingers, ears etc just like in Original MaD.
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maybe make...a painting tool so you can paint anything any colour.. since then you can paint the ragdoll that spawns at new game...(by new game i mean reset)
another power idea: guns.. it spawns a random weapon. you must hold the left mouse button to keep the gun and click right mouse button to shoot.
another power idea (sorry for so much ideas): randomizer. shoots a random item! any item! and also triggers them.. (you need to throw the power for it to work). like you throw a pistol but the pistol shoots since it been triggered..
thats all the ideas..
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Random Item ideas. Cigarette: Looks really cool, but slowly kills the Ragdoll. Timed Grenade Launcher: The explosive doesn't explode on contact, allowing ricochets and bounces off walls and such. Classic Cannon: Place objects in the cannon, and active it to shoot them out. Rocket Jumper: Like the RPG, but the Rockets don't do damage, just do knockback. Pretty much a better version OF the Knockback. Sticky Bombs: When throw/fired, they stick to surfaces, and can be activated to explode (I'm not sure if something like this is actually in already.)
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I came on this game expecting a short lived laugh. I was happily proved wrong within the first 5 minutes! This game has an incredible amount of content and has promise for even more since it allows user created items. Incredible, you can tell how much effort has gone into this. 5/5
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0rava, you said only a tiny bit of the corner of a ragdoll head can be cut off and it still lives, right? Well I cut off half of it, and it still is alive.
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@Supergamer 0rava has stated it a hundred times before. NO zombies, NO AIs, NO ragdolls other than the classic, and NO animals. The fish are face, and don't even bring up the bees.
Kongregate no longer supports tipping unfortunately. If you want to support the game, turn off your adblock if you have one enabled, as the game generates ad revenue which funds the development. If you don't have an adblocker, thanks!
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i have found the cure for all diseases and sicknesses
Cancer: Death/Leaches
HIV: Death/Leaches
AIDs: Death/Leaches
Flu: Death/Leaches
Cold: Death/Leaches
Allergies Death/Leaches
Burns Death/Leaches
Leprosy Death/Leaches
ETC
now to test it "oh boooooooooooobby"
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how does bob survive 3rd degree burns, fire from alien technology, several cuts a lost limb and a sword stuck up his rectum
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Scientist #1: "We've just created the first form of living artificial intelligence 'The Ragdoll 3000'!" Scientist #2: "But what can we do with it?" Scientist #3: "Let's blast it with grenades and kill I with my Mini Gun!"
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Well,this game is so fun that...that it is hard to remember to rate and favorite xD it took me about 5 days to finally remember to rate and fav xD
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Slices (wounds) should heal over time as long as the doll is still alive, healing speed should depend on the severity of the wound.