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@BlueZanate it should be like a black hole when you trigger it and when untrigger it it explodes (the more things put ub are calculated by the weight, the more mass the bigger the explosion) but the items where in it don't break from the explosion
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Orava Should Add A Body Regeneration....It Regenerates Body That Has Been Separated From The Body..Example If U Try To Cut A Doll's Hand It Will Comeback To It's Body....Yeah Just Like DeadPool And Wolverine..(^-^)/ Thank You For Reading And Reviewing My Opinion.....Peace Out xD
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I'm disappointed they didn't add a box that has infinite storage, and when you empty it all the stuff stored in it comes out.
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please dont hate this comment but im wondering why orava hasnt updated the game in ages. im not complaining just curious
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a way to pick up items as static (Not moving) would be nice! it wouldnt damage anything when touching or slamming into it would just stop, this would be nice when moving big objects through a level.
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Also I have an idea t improve physics blood, you should have it so when it hits the ground, it doesn't just instantly make a mark, maybe make it so that it bounces for a second and then sticks to the ground, it would look a lot more satisfying, although I'm not sure how possible it would be to do this. Thanks anyway, bye!
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@Jakob69 About the Pain thingy: 0rava said He won't be making AI or anything like that. And about the "controllable walking Dolls": This is possible, but You need to do some complex stuff first. And you can make (the closest thing to) AI Dolls by spawning some Drones (Any if you like) and welding them to the doll's hands. If the "AI doll" is set to be a Fighting Doll, Link the doll's entire body to the fighting Drone so It won't attack the doll. Hope this helps. :)
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@TooBored100 Because the Place where New (non-custom) Items come from (AKA MaDLab) Doesn't have the Option to Produce Multi-Jointed Items. I hope this helps. :)
Items consist of a single model you can modify (skin, properties, settings), and the attached functionality. Custom Items on the other hand are *saves* that contain multiple items, and their modifications, as well as all joints, links, and other relevant stuff. Custom Items can't be modified or previewed in the Spawn menu because the saves are only parsed on spawn (or, "load".)