Comments like these are useless to me since they don't contain anything that helps me make the game better. Please post actual feedback about your issues.
Under rating threshold (hideshow)
it would be cool if there was something like "activate on impact" if its at high velocity and touches an object it will activate would work great with dynamite thats sticky
Comments like these are useless to me since they don't contain anything that helps me make the game better. Please post actual feedback about your issues.
Select everything you want to include, then use [Detail Tool > Functionality > Create Custom Item]. If that's not working, please post steps to reproduce your issue in the Bug Reports thread on the forums following the instructions there.
Not up to me unfortunately, your browser is in charge when it comes to scrolling. You can disable wheel scrolling via [Settings > Mouse > Allow Scrollwheel] if it doesn't work for your browser.
Under rating threshold (hideshow)
can you make it so gun attachments actually attach. its just kinda weird when there r just things that cant be used right
Trigger them to get an attachment line. Only barrel attachments attach automatically, others will have to be manually positioned since there's no set positions for any of the rest on the firearms.
Under rating threshold (hideshow)
Hey, 0rava, can you make it so we can change the properties of ammo belts and then it'll effect the gun too? What I mean is making an ammo belt with burn collision. Attach it to the gun, for example a pistol, then the pistol will shoot fire bullets but WON'T burn the ground or doll when the pistol touches them? Only the bullets will burn things.
I'd love this, thanks!
Not up to me unfortunately, your browser is in charge when it comes to scrolling. You can disable wheel scrolling via [Settings > Mouse > Allow Scrollwheel] if it doesn't work for your browser.
Under rating threshold (hideshow)
also, this update broke the layers system as well so everything collides with each other, even ghost functionality is a little screwed up, can you fix it or at least roll back the update for now, because this is the first (and hopefully last) update of this game I genuinely hate.
Layers are used to move the graphic only, use Groups to manage collisions. Groups and Ghost seem to work fine on my end, please post your issue the Bug Reports thread following the instructions there (steps to reproduce.)
Under rating threshold (hideshow)
I dont mind the new update but can you make it so that the camera doesn't pan out of the boundaries of a level, like as a setting not as a permanent change.
There's no decent way to detect when a level is supposed to end, or if the level was made using the old environments. If you feel like the camera pan is too frantic you can change [Settings > Camera Acceleration %]
Under rating threshold (hideshow)
I hate the new panning system, it's too easy to go out of bounds and the only way to reset it is to reselect the environment which makes me lose a lot of work as a builder in this game. Can you make AT LEAST a setting where the camera can't go out of bounds? Thanks. Also, I found that loading levels are broken now thanks to this update. Downvote me all you want but I kind of hate this update.
You can reset the camera by spamming the camera tool hotkey ([Z] by default), by binding [Settings > Keymapping > Camera > Reset], or by pressing [MMB] while the camera tool is enabled (if your browser supports doing so.) --- Please report the level issue on the Bug Reports thread on the forums following the instructions there (steps to reproduce, link to affected levels etc)
Under rating threshold (hideshow)
I hate the new panning system, it's too easy to go out of bounds and the only way to reset it is to reselect the environment. Can you make AT LEAST a setting where the camera can't go out of bounds? Thanks.