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there should be a universe update where you can have multiple environments at once. that would be great for roleplays and personal stores
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I enjoy this game. Here is an idea, the leech. I dont know if this exists already, but it is an alive item that when attached to another alive item, it drains the limbs health, for example, an arm.
This could cause the limb's health to decrease, and eventually, just dissapear. I would like to see this in the Chocolate update! Thanks!
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Hey, I dont know if this is possible, or already in the game, but if you could it would be cool to add a "t-pose" position. Like you could highlight the doll and make it t-pose. Im not sure if this is possible though.
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orava im getting a error message and its telling me to send it to you it says "If you're seeing this, please send it to 0rava:
MENU INIT: Error Error #1502 Error: Error #1502
at fl.managers::StyleManager$/setSharedStyles()
at fl.managers::StyleManager$/registerInstance()
at fl.core::UIComponent()
at fl.controls::ScrollBar()
at fl.containers::BaseScrollPane/configUI()
at fl.controls::SelectableList/configUI()
at fl.controls::List/configUI()"
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I have an idea. What if there was an item called "Computer Chip" and when it touches an inanimate object, it makes that object act like a ragdoll's head and can make things stand up. With that, there could also be a section with a bunch of robot parts such as arms and legs and robot parts like that. Or just the computer chip...
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Hey chilehead202 i made a saw trap where there are four ragdolls on big meat hooks each ragdoll has been cut a lot or have a few parts of there body missing.so the ragdolls to escape before almost all of there hp is gone
You can change the order of the Powers list (so your favourites are at the top) via the Modify button at the bottom, or keymap powers via Settings > Keymapping > Powers.
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Hey Orava, sorry for the misunderstanding. What I mean is that I want to put a ragdoll inside another ragdoll to act as its "soul". The problem is that I cannot joint it since that bodyparts are exactly the same spot. When I joint the two ragdolls separately and combine them, the joint dosen't change length and dosen't let the two dolls in the same position. Please help.
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Hey orava i would love to be avible to choose a specific shooting sound on other weapons Like i could choose in some options. Example:i chose shotgun sound for pistol and stuff like that. It would really help some custom items maker like myself
I'd love to do it, and is has been on my feature backlog for ages now, but redoing the implementation is not quite as simple due to the way sounds are handled.
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@BrandonG1988
Orava has stated that no new dolls or animals or mobs and stuff like that will be added in the game. And, you can make your own animals and different dolls, just go to custom items, doll section, and you'll see custom made dolls by different people. Also, i'm pretty sure orava might have also said that ai and moving stuff wont be added. Im not exactly sure.
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hey orava, I have a good idea. Why don't you make it so that theres someway to spawn in NPCs that move and do other things? I think it would be cool to have different mobs and animals in the game.
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i came back to check if i got any likes, wait what the, nvm actully the first like was from me to like my comment R.I.P
Joints can't attach to the same item twice, so simply joint like you normally would and it should ignore the first item when completing the joint. Note that if you have more than two items overlapping, the joint will attach to the "first" one (according to the physics engine,) in which case you might need to move them around manually before jointing.
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Hey Orva I don't know if you remember me since it was years ago but I wanted to apologize for being a demanding jerk.