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I have an idea. There should be a homing missile system that specifically targets and attacks drones. It would also be cool if you could integrate this into a drone design, called 'antidrone'.
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I found a glitch. if you create a custom item, and name it the same name as an in-game item, when spawning the in-game item it will instead spawn your custom item. please + so 0rava can see!
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can you add an item in the chocolate update called "artificial intelligence"?
its a ragdoll but metal and has a mini speaker drone and can hold guns properly
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hey how about you tweak the profanities into different words. like if a guy writes a text in-game and writes down retard, and you cencor it but with "very intelligent person" instead of ****, whadya think
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I have an idea! Maybe in the Chocolate update you can have a thing that spawns random sets of armor in different combinations. Or just something that spawns random sets of armor. Kind of like the Arms Crate.
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How about a necromancer staff for the chocolate update, when triggered it goes to any non linked dead items with the 'animate' particle and circles aroudn the doll/object, bringing it back to life after 2 seconds.
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HEY! YOU! YEAH, I'M TALKIN TO YOU! ORAVA! i've got an idea, if you double-right-click a memory stick, make a menu that pops up where you can type stuff in it, then when you put it on a speaker drone, it adds that to its list of phrases, it can also be saved as a custom item like this, you can also delete and replace phrases by double clicking it while on the drone
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I wish there was some sort of pain meter for the ragdoll, and when the meter was high enough the ragdoll would pass out or something along those lines.
Please submit a proper bug report on the forums following the instructions there. "It doesn't work" doesn't help since it could be a dozen different things wrong with it.
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I have an idea. What about, When a doll is exposed to radioactive waves, It would take damage, and it would mutate as well?
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Emphasis on "randomly," I've gotten quite a few reports on this, but nothing concrete to actually do anything about it. Please report it on the Bug Reports thread if you can figure out how to reproduce it.