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@epixmaster MORE updates??? 0rava is updating this game almost once a week!!!! This is the only flash game I know that does this!!!!!!!!
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i have a good idea, add penetration. for example a spear can go into the doll and stay there. or a knife or something like that instead of it just sticking.
Stabbing and penetration in general just isn’t viable tech-wise without a major overhaul. Box2D is a rigid body physics engine, meaning its main purpose is pretty much to keep things from overlapping.
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ive got a suggestions just with the design details from the guns there got be bullet-holes and scratch marks from the swords and burn marks on the walls
If you want to see something specific in the game, design the item model in MaD Lab to drastically increase the odds of it ever being added. My personal item list has been backlogged for ages and I’m going to be designing from that list for the foreseeable future.
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@BlueCookieVG That's the use of the Damp Speed in the first place, dampening the speed of object up to the point that it barely moves or looks like it's stuck in midair, It's like complaining that swords cut flesh since you're complaining about what it's made for
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When I add some damp speed to a gun, its projectiles don't move, and when I add it to a sword, the parts cut off don't fall... Could you please fix this? It's pretty annoying :l (I love the game, I just find this annoying)
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I may got a good idea let there be options for the guns (may as well add new ones) To have attachments like silencer or laser or noobtube you know (P.S. If you do this idea then add this in the propeties menu and add attachments in it)
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idea: weapon atatchment , body atachment , costum lab , npc`s controll for a speacial (thing) , more elements like a leaserbeam or - and + gravity please agree
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I have a suggestion: "Camera follow" for when you are in a landscape like Tall lab, you look at the properties for an item and there is an option that makes the camera follow it
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Hey 0rava, can you make it so sharp weapons like the spear and the muskets bayonet stick into the dolls anywhere. Not just in between the joints and stuff, so you could like stick it in the head and shoot. Would be cool.
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Idea - Instead of having wide/tall worlds, you should be able to edit the size of it through the world options, Also the option to put an invisible border around the woodlands/glacier/volcanic maps so items dont fall off.
The environment system is super dumb currently, and would need a bit of rework for something like that to be possible. Basically, the levels generate a HUGE background image that covers the whole level, and needs to be scrolled with the camera. This messes up performance quite a bit at any larger scale, so massively huge levels with backgrounds aren't really feasible for that reason. I'm going to have to figure out something fancier to make more customisable level sizes possible.
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Some items for thought: Coins, Dollar stacks (stacks o money), bars of metal, Star fist (a boxing glove blunt weapon which when hit upon any object a bunch of stars jets out, instantly knocks out head), guitar's and other musical instruments (using the brand new detail tool, you can choose to change the note of said instrument to make noise and in some cases music), A better spade or shovel (seriously the spade is really fraken strong right now), Super real guns pack (Lots of guns from real life, doesn't matter what guns just a bunch of guns).
Stabbing and penetration in general just isn’t viable tech-wise without a major overhaul. Box2D is a rigid body physics engine, meaning its main purpose is pretty much to keep things from overlapping.
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Please fix: items go trought other items, is pretty anoying when i try to protect doll with shields and swords go trought it