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I have an idea for the game! Maybe you could add a status for the ragdoll with random names and how they are felling, how much blood theyve lost, It could say if the ragdoll is unconcious, dead, alive, sleepy, hungry, in pain, worried or more! (+ so devs can see!)
I was considering that, but decided to keep everything cosmetic in the end so as not to stretch myself too thin, as I was also working on a new version of MaD Lab simultaneously.
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As some of you have pointed out, some of the hats aren't equippable in Play mode, you have to pause the game, drag the hat into the proper spot and trigger the head. It's not exactly the most elegant solution, but I couldn't make anything simpler either, suggestions are welcome on that front.
P.S. Alternatively, you can use the Weld Joint to attach the hats wherever you want manually. This achieves the same result as equipping joint-wise, but may be more precise to use.
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This is sad... The video including the hats rava posted showed them fitting over the dolls heads. But does it do it? No...
I don't schedule patches on set intervals, I only do it when I have content to deliver, and know I can deliver it. Anything else will only lead to sloppiness and burnouts. Follow the forum thread and social media and you'll know when something is happening.
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AERUNNALLADO i think Orava planned it to make the minimum size is 20 because 10 is so small and 0 is nothing but it have a solution to put it to your wanted size except 20 and below: (1.) open New tab or Notepad (2.) type your wanted size (20 to 300 only is accepted) to the space that you can type ex. 47 type it on search bar in new tab (3.) Copy and then paste it to the "Scale" of the object you want to spawn
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Glitches:In pause you can move static items which is annoying for me since I have heavily designed rooms and such, When you try to downsize an object it doesn't go down to what you want since the game puts it automatically on 20% size
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Orava, I have a helpful idea, very helpful. Make an action menu. It will be see at spawn menu . Action menu is like the properties menu appearance that have a list of movements or actions. Example of action is "Move Object to Right Continuously" that makes thing move to the right like ragdoll and i'm not suggesting ragdoll walking but it like the right rotator punctuality ( the thing roll rightwards. This menu is will be very helpful at people who want to make a roleplay like zombie levels that if you want to make it more fun, make zombie move to right by this action menu. This menu is not only listing physical actions. but also Effects. Like after the ragdoll killed after you shot it, Add " Burn after Destroyed " so the ragdoll will be burn after it dies and your level will be so epic awesome!. I know that you can make it Orava and it is not impossible to do because you made some things that can move physically like rocket, left rotator, right rotator, and the drones.
Probably not happening. The game is very itemised by design, meaning you're meant to tinker with items to achieve contraptions. Any built-in movement doesn't really fit in the picture.
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Sup 0rava, still loving the game! :D Would be interesting if you could implement different sound effects. e.g. Metallic sound for dropping guns, blunt weapons etc. Bone breaking sounds.... Pinging sound for guns... Just some ideas :D
The thing is, there are not materials or anything of the sort built into the item format. Meaning that a falling (clearly plastic) Water Gun would make the same metallic sound as other firearms in that case. I'd basically have to manually go over each item, which would be a huge amount of work.
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@Monster He wont bring it back. Read the forum before you suggest stuff that is confirmed to never come into this one.
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I made a ragdoll torture machine, includes 11 submachine guns, a tripwire with random object always placed on, pin the machine guns and square and tripwire.Add ragdolls and watch the screen fill with blood and see the ragdoll disappear
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God idea: Meteorite
Comes down on your enemy, and makes him burst into flames, If the ragdoll is hit hard enough, he will burst into pieces.