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also, everyone needs to get off of -rava's ass about not implementing things. It's their game, their rules. Don't like it, go learn to code and make your own game, because then you could put as many AI-controlled mechs in it as you'd like.
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Josh, dolls can have a small bit of the head cut without instantly dying. I'm not sure what the limit is on how much, though.
FUN FACT: the limit is 7.5 pixels between the cut start point and cut end point. Basically allows you to cut a smallish chunk off the corner, but not horizontally/vertically across.
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@myblood17 Orava refuses to put out anything that will require any sort of work so Mechs as they are cool will never be added...sorry D:
If I refused to put any work into the game, there would be no game, and you wouldn't currently be publicly insulting me on its comments section. MaD2 and all of the tools took over a year to develop, and most of the stuff you see on the screen is made by yours truly, from scratch. On top of the actual closed development cycle you've received six months of almost weekly FREE updates based on tons of user suggested ideas (with the exception of this summer due to the fact that I'm working, which I also announced loud and clear a while back.)
Suggest something original that hasn't already been denied a dozen times over, then. All of the reasoning for denying stuff is explained in the info post, or when I reply to ideas the post doesn't cover.
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I don't know, but I just threw a Cutting Power ball at a doll, it cut off part of it's head, but it's not dead. Glitch?
You know, having actually made the whole game from scratch, I have a faiiirly good grasp on things if I may say so myself, so I can generally judge ideas on the spot without having to test anything. AI for example is a non-starter design-wise, so I've never extensively experimented with it in-game since it will never be added in the first place, even if it worked tech-wise.
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@cooldoodle7900 then he can find a way project dude to find a way to make it fit and not break the game and allow room for improvement
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@YOLOKOTHOLO
He denies somethings because they either don't fit in the game or he doesn't want MaD 2 like MaD 1, which -when adding a new feature- would break 3-4 other parts of the game.
He wants it to have the game so that whenever he adds new thing they don't break the game or slow down the game tremendously.
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@basit76 select the bow don't make it physical but go to elemental properties select poisoning and BAM u have a poison bow with poison arrows.
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2 things, one to the players; if u dislike this and it gets WAY into the negatives then your only proving me correct by the thing of, if i say something against someone popular i will get hate for it. number 2, for Orava, why do u even bother asking for ideas if u find something wrong with them? it's like u can't stand to do extra work. i know u have a life and all like every other person here but if u make a project for something big like the AI that someone suggested i insure u that extra work will pay off in getting MANY more players. now remember what i said in number 1.
I generally try to be as transparent as possible about my design philosophies and whatnot regarding the game, but at the end of the day it is still my game, designed around my ideals. Suggestions and feedback are both very much welcome and appreciated, and lots and lots of things have been implemented directly from player input already (environments, powers, roleplaying, closer to half of the items and properties, etc.). But at the same time not every idea can possibly be added in the game, for various reasons, most of which I've covered in the "READ THIS" forum post linked in the description.
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what is the saber claw anyway? and this would be good with like, (for players who enjoy that kind of stuff and my old buddy just brung this up to me) it should have a walking animation, or like, a line of sight. so you could act as though you are creating a stealth like combat. and an AI forthe bots to shoot at other bots targeted by the players or pre set by the player
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Idea: Uranium. A green radioactive cube that deals poison damage over time. When In contact with another Uranium cube, causes a massive "nuclear" explosion
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Hey 0rava can you add that ability from the old game so when you hold a key on the keyboard down you can create walls?
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0rava. Thank you for answering my question. But if Cut Tool has nothing to do with destroying a weapon (making it impossible to shoot) then why does weapons I cut seem to break it? NOTE:I tested guns before I cut them and after, and before they were cut they didn't break. But after they did however.
Thanks
-popflash