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@hotdog2233 if you go into options and turn off "Dolls Break", you can get the weapons to go into the doll. Hope that helped :)
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heres idea, when you go at some weapons properties (assault rifle, and my idea rifle) there should be bayonet for weapons press + so 0rava can see this
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0rava, I liked it better when the ragdoll is completely frozen when you cut a limb the blood stains the ice but is doesnt bleed until he has been thawed please change it back to this. :)
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Hey Orava theres a bug where the doll moves too fast and everything goes into super time and its all really freaking annoying please patch it
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RIGHT. everyone plus this so people will stop asking about zombies. Orava said he will NEVER make new npc's, or AI, NEVER means NEVER. Stop asking.
Slow motion shouldn't affect the gravity in any way. It may appear floaty due to the very slow speed, but all the physics should be exactly the same as normal speed.
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http://creepypasta.wikia.com/wiki/File:TOBACCO_%22Streaker%22 look at this "funny" video.......... it "might" give you a "slight" headache but its really "funny"...... MWHUAHAHAHAHAHA!
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GODDAMMIT IT HAPPENED AGAIN!!!! THE GAME SAID THAT THE LEVEL DIDN'T SAVE BUT LOOK!!!! THERE'S TWO Regular Picnic at the Park..NOT!!!! uhhhh I'm kinda OCD about this stuff
No other particle systems will be smoothed. It's super resource intensive, and doesn't work on multi-colour systems in the first place due to the way the filtering works.
They burn at 100°C and freeze at 0°C purely for balancing reasons. It's just way simpler to balance all items around the triple point of water instead of researching appropriate real life temperatures for items, making sure they work properly, and whatnot. For example, skin has been reported to ignite at like 1400°C irl, so that's reeeeally not too feasible if you want to set something on fire using a lighter for example.
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In "Some suggestions" i made earlier in #1. Its suppose to be "Able to INcrease/Decrease a ragdoll's health." and in #2. Its suppose to be "Able to see a ragdoll's health in numbers."
Numeric health probably won't happen. The game isn't whatsoever balanced due to being a sandbox, so most of the stuff is super arbitrary and doesn't really make sense to anyone but myself probably. The bars do a great job at displaying a percentage of the remaining health without exposing any of the wonky number soup.
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Capholigans you can see the health of the ragdoll, didn't you see the health bar option or the effect of the Med Scanner???
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Some Glitches: 1.When i sometimes put Line Joints (Rope and Joint), It deletes the object i jointed 2. Slow motion then switching back to normal speed makes some jointed things go crazy
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Some suggestions: Able to set a Ragdoll's health, Able to see a Ragdoll's health, More Veggies and other food things, Add "Height" and "Length" Properties, Remove the thing when putting your cursor on the right/left of the screen of big maps makes the screen scroll (it is annoying when making contraptions and different arts)
1.) No comment on ragdoll health as of yet, gotta fiddle with a couple things to check if it's 100% doable. 2.) Food things (and dummy items in general) will be added as soon as someone makes quality models for them in MaD Lab. 3.) Height/Length isn't possible due to the way the item system works, assuming I understood you correctly. It'd require warping the vertices of the items, causing them to distort and probably breaking their functionality while at it. 4.) I'll try to remember to add a setting for edge scrolling at some point.
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An idea is to add a dinosaur. Not a ragdoll dinosaur, but just a poo-brain one that just stands there, and can't move. You can crush the ragdoll with it. Or slice the ragdoll head off, and replace the ragdolls' head with the dino head. Dino is alive, but does nothing, so replacing the head lets the ragdoll still live.