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@Henrique Heres my solution. Make a doll 'unbreakable' in properties. Attack 3, 5 or 10 or 20 unbreakable bloodbags. And your done.
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EVERYONE CELEBRATE! 0rav won gold for 'God'! He is now the god and we're happy! Make levels celebrating 0rava's accomplishment!
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Congratz 0rava, I applaud you for another medal! The Silver Ragdoll medal! 2nd place is amazing, and everyone who supports you gives you a round of applause! Win it all
0rava!
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orava can you pls tell me what that stuff is made off cuzz there are some pretty weird thing in the game you can go under -273 degres and over 50k degres in the same form
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@Burny Yes, this is true. WE ALL SUPPORT YOU 0RAVA! You will make it to the to. If I had to choose this game between any other game, it's yours I would pick. NO. MATTER. WHAT. So everyone, Favorite this, and Rate it 5, because hard work is worth it.
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I really am glad the developers are spending time on this game and responding to almost EVERY freaking comment. Most game developers just publish a game, don't respond to feedback, and maybe update it once or twice and leave it. Those games are the ones that are a hit for all of a month and fade into obscurity. If this game does not follow that path, but continually becomes updated for a long time and the devs keep close contact with the player base, this can be one of the greatest Physics/Sandbox games ever.
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some ideas: guns have limited magazine, color properties can be saved as "favorite color properties" Npc or property for a doll - attacks another doll. headgear - hair for a doll.
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I have an idea! Can you make it to where when you drag hats on a ragdoll, or if it touches them, they can wear it automatically instead of all the strings holding it together. Also, can you make an option on post-creating an item that is a checkable tab called Modifing Freindly. This option can be checked and then when placed it will not break the weapon if you cut a part off of it. EXAMPLE:Sniper, then select option, then cut off the scope with Cut Tool. It will still function normally.
Equipping: Been planned for ages now, but it's just not nearly as simple to implement as it might sound like.
Cutting: The item format doesn’t distinguish between “essential” shapes, or anything of the sort, they’re all just generic parts as far as the cutter system is concerned. Functionality (and saving) is simply disabled on cut for this reason, to avoid any and all possible issues caused by cutting.
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The bow and other similar projectile based weaponry should receive a buff in damage. They're cool to use, but in terms of functionality and effectiveness, they're left in the dust by more effective methods of killing.
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I have learned some things from this game... 1: Do not stand around in a black room, a mystical force will kill you with various guns and spells. 2: That ragdolls are pure badass. You can cut off their legs and arms, yet they will still sit up right. 3: I love 0rava!! ^-^
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Bug report: Slow motion doesn't slow temperature changes. For example, a ragdoll will lose heat at the same rate in Glacier no matter if in slow motion or not
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A way to remember properties? Beacuse its so annoying to keep changing colors to the ones before reseting. + this if you wanna this idea.
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Is it me or the number of idiots have grown most of them request "MOAR NPCCCCCCCCCCCCCCCCCCCCCCCCCCCS" and some of them are requesting weapons/crap thats already in the game?