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I loved the first, and i like this more, so how much do i like this? It does not crash as much! Maybe you could add parts that explode when they catch fire and not when they are fired.
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Hey Orava, could you add breakable bones? I know someone else said this but got rated down. Rate this up so Orava sees!
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for the mist lets make it when the blade hits the ragdoll, the part the sword hits the doll with (such as the head) that body part turns into mist
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How To Make The Doll Dance : Make The Head Really Big, Make The First Top Of The Torso Really Small And Do That Again On The Middle Part Of The Torso
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I fu are working for the summer orava , and people created items in MAD lab , do u publish them or continue working for summer?
As I said, patches will be sparser, but as a consequence they will also be larger than usual. This month's patch (20 items or so) was all summer items or existing models.
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Orava , can u add a back pack ? it will not be an item , its a tool that saves your items in an inventory that can be opened by pressing B , cause i dont want to color a sword over and over again every time i quit
As mentioned before, I'm working for the summer, so the updates are going to sparser than usual. I don't have anything larger scheduled for July currently, only some minor bugfixes.
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You could make the orb in the middle of the mist sword change colors after pressing F and causing all the blood that has been placed onto said sword completely drain away as though it had just been washed off with water...
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0rava, Hey i got some idea's on your other new Update. A Randomizer What does it do? Ok here everytime you shoot something you get a random stuff but deadly traps.
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Ice is weird in this game: it isn't really very rigid, just brittle (and that doesn't make too much sense either, considering that they're just coated in ice - at least, that's what I think). I mean, a ragdoll encased entirely in ice probably shouldn't be able to move its joints - it's kinda counter-intuitive to me. Also, setting them on fire doesn't thaw them - they instead catch on fire. While frozen. Which probably, could happen - but again, counter-intuitive and doesn't provide a way to reverse freezing. Ice behaves a bit more like petrification than freezing, honestly - so I guess if you didn't want to throw out the code you could tweak it to be petrification and rewrite ice, or something.
I've fixed some joints not freezing properly in the next patch (no ETA), namely, shoulder joints that were skipped altogether for some reason. Burning does thaw things just fine, it's just that all visual effects in this game are "fire and forget", meaning they're not reversible without fully cleaning the layer. As in, if you freeze a doll, then thaw it, the crystals will still be there.
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you should make a shreder with a box that anything that goes into it it will cut it alot. i know the blender does that but im just hoping you add this.
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0rava, the fact that guns now tranfer their attributes to their projectiles mean that when we want an immovable gun, and set speed damp to 999, the BULLET is also unable to move. So please give us an option to turn that off.
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orava , when will we be able to change the radius of items ? and if the flash blinds and the dolls dont have eyes , then why did u add it?
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Look guys, if you're gonna make a level at least put effort into it, color the items,make a story and at least don't make it look like a level that's done in 1 minute -_-