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ideas:
new property/energy called light:it goes in a straight line
lamp:makes light
solar panel:triggers linked items when hit by light
sun power:makes a stream of light
mirror:bends light in an equal angle as to the angle it hits
newton's cradle: you probably know what it is
also you should give us your e-mail so we can contact you.
adios kudos.
All my contact info is available on my website which in turn can be found via my profile. That said, for MaD-related stuff I really prefer PMs or just plain old comments here on Kong.
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it should be a property called head: If an object has that property, it will work like a ragdoll head. That will give us nice possibilities, and it would be fun to see a gun-headed ragdoll too :P
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I suggest the Strong Wind as a power with the "eating" effect such as when it blows it slowly erases the attacked part of the body.You can add options to that as sharp wind or blizzard wind.The sharp one literally cuts trough the body and the blizzard one freezes the body.
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Suggestion: Gore! ex: cut in half, perhaps guts would fall out or hang out, But this should be on/off, also maybe Xrays, for when you hit them with a blunt it you would give you a brief xray of what you broke
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Hey -rava, will the advanced power menu idea work? Is it possible to put a little drop-drown menu on every power without screwing things up?
Should be possible tech-wise, but unlikely to ever happen. I don't see the point of splitting powers into tiny power variations or sub-powers or whatever. Plus, most of the powers are already pretty specific and variations aren't really even possible.
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I have a power idea...
statuing or something (you can make up a name...if you want)
it has ligth grey pixel particles and it turns alive items(like ragdolls)
grey and solid (like stone or a statue)
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Maceration: Similar to rend, but turns ragdolls into dozens and dozens of meat chunks. Also, you said you wouldn't be adding new ragdolls, but could you add more ragdoll parts with varying properties like shape and collision resistance?
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can you make the force fields affect bullets? When you shoot a bullet at a force field it has no effect. Thanks Orava
Bullets are too tiny and move too fast to be caught by the fields physics-wise. Would require a rework to the whole field functionality. Probably not happening.
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I was thinking about that high frequency blade that raiden uses, it should be the strongest sword, it was able to withstand a giant robot with tons of force in its blade
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i would be thrilled if there was a recreation of the high frequency blade from Metal Gear rising.
maybe the murasama with the scabbard that actually shoots the sword
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Gravity Power : Changes the Gravity for that specific item,
Laser Power : If u throw it it becomes a laser beam,
Sleep Power : Makes the Ragdoll fall in sleep / pass out,
Rock Power : Throws Rocks if u Throw / Generates a Rock where u click,
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Part 2 of 2.
Glue Power: Makes items in radius and contacted sticky.
"Field" Powers: Powers that are similar to the fields. (Force field, slow field, repel field, boost field.) Force would act as zero point energy. Slow field would slow objects. Repel would bounce objects it touches away. And boost would launch items that touch it or go through it.
Scanner Power: Reveals the health and temperature of body parts in the radius. Can't be thrown.
Temperature Powers: Increase Temperature and Decrease Temperature Powers are separate and do exactly what they say.
Disintegration Power: Disintegrates. Simple.
Thanks for making an amazing game 0rava!
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Part 1 of 2.
Paint Power: When used by dragging the mouse, can paint items random colors.
Bass Power: Bass Cannon but a power. Simple.
Gravity Power(s): Increase Gravity Power: Increases gravity and makes items in the radius fall faster.
Decrease Gravity Power: Decreases gravity and makes items in radius float.
Stapler Power: The most useless power in the game. Spawns the most useless item in the game (the Stapler.)
Activator Power: Activates items (C4, guns, technical items, ect.) in radius or when thrown at.
Anesthetic Power: Puts the Anesthetic effects on dolls.
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Non-glitch impalement, Vine Power should act more like being tied up, or being entangled in a spider web, glue power, size of power, better jointing, Lightning does more damage, Bullet Power, summons a hail of bullets, make blood squirt, make properties be saved in the favorites menu, syringe should be easier to use. 1+ so the developer sees this.
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Power Idea: Jack power, it's basically the Jack except whatever you click on turns into a random item. I think that'd be cool.
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Here is a power idea.
Zombify/Zombie Virus: You can throw it, when you throw it at the floor, it makes a area on the floor making it infected, If a doll touches anything infected or you throw it at em It will make him a camo-ish color and if anything is hit by its head theres a 40% chance they get infected too, If it touches anything it spreads the infection on it. it would have infected particles on it, Dolls need to be bitten, If you can, make AI for the dolls, Make one called Zombie Walk and Zombie Fight. zombie walk will well, make them walk like a zombie, and will try to destroy anything near him that is actually breakable, (like a box) If coming across other zombies they will group up in a line if possible, they should also be able to climb, While walking, if they see a human in their range if not blocked by stuff they will Zombie Fight, meaning they will either try to attack with head (basically a bite) Or slap them with their arm. This probably WAYYY too much.