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@ Alsoa
2 things; See what you get for posting hate comments? And i acualy used proper capatalization for you screen name!
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I would like to be able to localize properties to specific parts of objects, like making a ragdoll's forearm/hand sticky so they will hold something, or do something like that with just the handle of a knife. Also what would be nice is a tool that could remove part of an object with out having it fall apart, like the handle from the morning star.
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Find something more useful to do with your time than play this game. This is the worst game I've seen on this entire site.
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they shuold get an update where you can controll the ragdoll by hold some key and clicking him plus this if you agree
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Well, keys for controlling a doll ( i hope creator will add this feature)
W - Jump
S - Duck
A - Walk Left
D - Walk Right
Mouse - Move Arm (if mouse is right from ragdoll - right arm, and if left - left arm)
Left Mouse Click - Grab Something(only if the thing is touching hand)
Space - Release hand (when grabbed)
Left mouse click when holding a gun - Shoot
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wow, unless u tried it, u wouldnt know that putting a gun in the water, repeatedly shooting it and seeing where it goes is so much fun
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If you are having trouble placing brick walls without them breaking, try this: Fill the stage up with water and then place the bricks. Hope this helps :)
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To the people wanting a milion updates at once,One update takes some time to make.You have to make all its properties,enable reactions,and draw it on the computer.This is not including more.Insanely,Fire
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@bongoro7, you're on the right track. I'm not going to start explaining how it exactly works in the comments due to lack of formatting and space, but feel free to check the forum thread. http://www.kongregate.com/forums/3-general-gaming/topics/124600-official-mutilate-a-ragdoll-thread
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@OneForgotten There is a feature called properties. Set the property "Sticky" on and place a gun or whatever. stick it on him like he's holding it, and he will look like he's holding a weapon without joints or anything. The only 2 problems is weight, and it sticking to other things.
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Call of Duty: A laggy, glitchy, console, FPS game. Mutilate-a-doll: A nice, frequently updated, fun, flash game. Call of Duty is the one money is made off of?
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I wouldn't really call it 'lag'... Instead, I'd call it an anti-overlap factor. My reason for this is that, if you have lag at 10 with a bunch of little tiny objects on-screen (ex. blood or shards), they spazz out and clump up, trying to get away from eachother by bouncing about 10 pixels away (I think... If so, LOL coincidence) and probably overlapping another object in the process. If you have lag at 0, overlapping is taken less seriously by the engine, causing things to bounce around a lot, [s]requiring more force to break or spout out some blood[s] (I can't really say this because, if you have the game set to blood being an object [particles:0], body parts like to disappear instead of bounce. If blood is a particle [particles:1], he'll bounce around and twist himself up into a horrible and practically unrepairable mess.). I need discussion on this, so I'm going to sign up for the forums. ^_^
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could you put different types of liquids like acid or lava
plus if u agree u dont hav to plus but it would be nice for other ppl to c this
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I make my self think the doll-guy is justain beiber it makes it 10X more fun! PS you can tell i dont like justain beiber no one dose!
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i know how to make a really good weapon.first,ive i=only tried this with melee so,get a melee anything, then get a knife.then smash the knife into the other weapon.now,this is the weapon.if you want it to seem as if it is alive, then strike a rag doll with it,remove the knife,and it will 50% control on it's own and 10-20% dive into a rag-doll and seem as if the knife was alive.thumbs up if you think this is awesome!