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@zabuka To make a ragdoll smaller, open the menu on the left. Change item size to desired number (0.5 is small, 2 is big ect)
Spawn ragdoll
THat's that (also, smaller ragdolls are stronger, bigger ragdolls are weaker. Go figure lol)
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I like the secondary fire mode on the laser, you could have second weapons instead of secondary fire. Like a different pistol with a different effect, possibly a magnum, or maybe a shotgun with some spread
Just like any other object. Press Del or Backspace while hovering mouse over them. Also, I read every comment, so there's no need to beg for arbitrary points.
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So I changed the blood color to green and killed a ragdoll after playing around with the watering can. Yeah, the water turned green, but the splash stayed red. Fix please, 0rava.
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If you press a hotkey to spawn something there should be a transparent image behind it so you know exactly where it will be spawned when you would hold down the hotkey and then release to spawn the object. And if you click on an object from the menu then it should show up anyways and then you would just have to click to spawn it. + if you agree with me - if you don't
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IDEA:
- a joint that "hugs" anything it is placed over to the wall. i.e. if you placed it with one end starting connected to the wall and the other end ending connected to the wall, but with a katana in between the two points in the wall, the katana wouldn't fall down, even though the joint wasn't used directly on it. Would have to make it so that it onyl joined the stuff originaly, so that you could still move something around without it being joined to the background the second it touched the joint.
- expanding on idea: could create a second "area" in the game behind the background where everything is frozen. the joint could be a sort of "teleporter" (again, only initially. after it had been placed it would be a teleporter for 0.01 seconds and then just become a joint. but when the joint was cut, everything behind it in the second "world" would be released and teleported back. (dont know how hard this would be, but worth putting the idea out there.)
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IDEAS
- I love connecting chains to things to make swingable swords/hammers/laserguns/etc. but they can do that thing where you swing something too fast and it goes into itself. I know there are background joints, object joints, motor joints, and rope joints. What if there was a joint that looked like a line when you were placing it (holding down its respective key and the mouse button), but after you released the mouse it became a chain that was "attached" to whatever you placed it on? Didn't show the little white joint lines or anything, and you could cut it off of one object and it would still be attached to the other object. + if you agree.
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it would be helpful if you added a button to clear all of the hotkeys (except guns) so you can keymap your own things without having to search for the object that is keymapped to the key you want already, for example when i first wanted to keymap something to A i had to search for the square in the keymapping menu
I'll add that at some point. Meanwhile, you can import the following as keymap to blank everything (except console, that's hard-coded): 0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0
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Press pause, spawn ragdoll and nail gun (-) and press - lots and lots and lots and lots of times. if you do it enough, a lot will come out
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on save or kill......as my payment....i want your arms off.....BECAUSE U DONT KNOW HOW TO USE EM.......as my payment of savein you that is....
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