Under rating threshold (hideshow)
wacko132: srsly? its called god damn reading. up makes stuff grow. you have to map grow to something else them map up to up arrow.
Under rating threshold (hideshow)
could try adding like machines, like a bulldozer :o..unless its too hard, idk a thing about making this stuff xD but it'd be awesome
Under rating threshold (hideshow)
liquid crate: 1.add crate 2.get out liquid can 3.put liquid inside crate 4. delete can 5. have fun!
and if you want more fun turn on objects break
Under rating threshold (hideshow)
i got a idea,how about a item that just turns things into diffrent things!(example,ragdoll foot into tiny crumbler,etc)and how about animals that need to be lured into the room with something(example:fish needs bait in water)
Under rating threshold (hideshow)
i know this has been said a bunch of times but this needs animals...but there could be bait or somting to lure the animals and you could toggle ragdoll and alive
Under rating threshold (hideshow)
0rava: It's called Mutilate-a-Doll, not Mutilate-a-HumanwithperfectAI. Simulating human behaviour on the muscle-level would be EXTREMELY difficult. I do wish that it could be done by snapping my fingers, like so many of you seem to think, but sadly it can't.
Me: Umm isnt that interactive buddy?
Under rating threshold (hideshow)
can i make a suggestion? "Customisable heads and bodies :P like it'd be cool if u made it where we draw a shape for head and the we draw shapes for the body
Under rating threshold (hideshow)
@daney098 Look for "Density" in the left menu and decrease it to about 0.1 before spawning the weapons, this will make them much lighter and won't pull the ragdoll the the ground.
Under rating threshold (hideshow)
@daney098, for now, you can change density before spawning a weapon. I've been looking into ways of automatising the weight-change when equipping, but to no avail yet.