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i got a idea,how about a item that just turns things into diffrent things!(example,ragdoll foot into tiny crumbler,etc)and how about animals that need to be lured into the room with something(example:fish needs bait in water)
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i know this has been said a bunch of times but this needs animals...but there could be bait or somting to lure the animals and you could toggle ragdoll and alive
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0rava: It's called Mutilate-a-Doll, not Mutilate-a-HumanwithperfectAI. Simulating human behaviour on the muscle-level would be EXTREMELY difficult. I do wish that it could be done by snapping my fingers, like so many of you seem to think, but sadly it can't.
Me: Umm isnt that interactive buddy?
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can i make a suggestion? "Customisable heads and bodies :P like it'd be cool if u made it where we draw a shape for head and the we draw shapes for the body
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@daney098 Look for "Density" in the left menu and decrease it to about 0.1 before spawning the weapons, this will make them much lighter and won't pull the ragdoll the the ground.
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@daney098, for now, you can change density before spawning a weapon. I've been looking into ways of automatising the weight-change when equipping, but to no avail yet.
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Hey. Ive been doing battles with this cyborg guy and other ragdolls but when i connect the sword or weapon or whatever to the guys hand, it pulls him to the ground and weighs like 100 pounds. If you could somehow make it so the swords dont weigh as much when constrainted with "alive" shapes and the ragdoll it would be appreciated much.thanks
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I tried controllable, and I keymapped it. I press shift+up, and his size grows, and freezes my internet. :P Please fix.
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Make some water, like 300, spawn a doll (or multiple) and delete: legs, arms and the floor. Wait some time and see what happens!