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I wish I had an awesome update to release as thanks for 10000 plays. Guess you'll have to wait for a bit longer. Saving/Loading progressing fairly great, no school tomorrow so I should get loads of things done, keep the ideas comin'.
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needs some sort of launch mechanism like a cannon that you can load objects in (say sword) press the fire button and the sword goes flying at target
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@syaoranoni54326, if you know anyone who's willing to make sounds and/or music, let me know. I've pretty much never worked on the sound-front myself, so the current sounds are quite pathetic.
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Wow, at one point, I was actually trying to break the physics engine... xD
but that thing is strong as hell... At one point, the time on my computer was changing every 5 seconds, But it still held up, with beautiful results too. xD
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@Zephry, thanks for reporting the slomo, it wasn't working on bodyparts. Though I have a few guys betatesting these updates before I release them, something always slips through, as there are quite a few things to test...
I can add a manual of sorts, if anyone wants to contribute in writing it, go right ahead.
The game is coded in a program called FlashDevelop with Flash's ActionScript3 using Box2D physics engine library. You need to buy Flash (I use Flash CS3), but the other two are free.
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This is such a simple game, yet it's amazing.
I've always been interested in physics games, especially when it comes to how objects react. And you have finally made a game that does just that. :D
Just a few things I would like to inquire about.
1. Is there any chance of an in-game manual? It's kinda scary when I set a number too high or low and my ragdoll explodes in a sudden gory death. o.o
2. I can't seem to get the slow-mo function working, unless I manually set the time to .1
3. What program is this? And is it free? :3
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@0rava Ah, thanks for being awesome and listening to suggestions! And yeah, I know about changing the variable, but as a default the bricks shattered like glass beforehand, which wasn't very brick-like.
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I would say the brick wall isn't really "brick" they act more like jelly or some sort of glass.
Otherwise, I'm continuing to enjoy your game.
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@Guy_In_Armor, made bricks more durable. Numbers are easy to change. If anyone has other balancing suggestions, just tell me. It takes like three seconds to change a value such as breaking force. @poofacedmonkey, joints are a very likely addition at some point in the future.
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The bricks break to easily now. D: I liked standing a guy up on them and using him for execution purposes, but now if I even place a guy on them they shatter.
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There is obviously not enough game plays for this flash game, this needs to get more spread out. Because I know a lot of people who would love this game 5/5 and put on my favorites list :)