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To beat the last level, you just need to make your clones jump off the cliff. Whilst in the air, keep on pressing (spamming) the up button, while holding on to the right button. That's not all, once you disappear into nothingness, continue to press the right button for like 5 seconds. What this does is, if one of your clones manage to step on another clone in the air, it will jump again, and it will reach the other side. But you'll have to walk to the door after that, thus continue the right button for a while. Well if you r lucky, it might be you instead of your clone who manages to step in mid-air for another boost to reach other side.
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I too have had a life full of depression, sadness, and things I have loved taken away from me. This game is a true masterpiece in both gameplay and storyline. Had I not been so scarred by my own life, I would have cried. This game is a true masterpiece.
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Greatest Game on Kongregate. Fantastic Storyline! That's what makes a game, it's storyline. ChuckNorris/10. A.K.A: Infinity/10. Faved!
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It's the second time I played this beautiful game through, and just sat there for about 5 minutes before pulling the lever (I'm sure you know which one I mean :P ), letting the sadness and inevitability build up... beautifully melancholy game
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"he doesn't recall that he murdered her"
"dangerous to himself an others"
the mental brakedown must have come BEFORE her death because she did't have a normal funeral.
he killed her
he made up a story of her death by falling, and felt guilty because he killed her.
his mind is stuck in the first week.
he has started to build his OWN reality in wich he didn' kill her.
reminds me of shutter island. "is it better to live like a monster,or die as a man...?"
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i liked everything, but i think games should make you happy, i dont get why making people depressed with a story that has nothing to do with it
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This game was epic, I mean, wow. There's just no other way to describe it; the depth, the work the creator must've put into making this games is just....wow. 5/5, 10/10, 100/100!
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It's a nice story for sure. Would've liked it more if it had a greater number of more difficult puzzles; also, I didn't really like the last level (the solution felt really...janky to me). 4/5 for a moving and nicely artsy experience, though as a game it's not quite 5/5 material for me.
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A purely epic game. It's not often you find a game in this genre that has anything close to this caliber of story line. I've probably played it a dozen times since it's release and I never get tired of it.
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I love these games with a deeper emotional feel in them they are great games and I would love to see more like this one in the future
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If you don't get the point of the story, the entire storyline is the visit from the Psychologist. The "challenges" are pictures and objects shown to him by the Psychologist which he has to explain what it feels like and means. He's explaining to the Psychologist that it's like how his life used to be except that he's doing it all by himself instead of with Kathryn. He then goes on to explain about what happened with Kathryn, but it's unsure of how she died, probably with a challenge they did together. The green box at the end of every challenge signifies the box that he had to find to put her into. The flowers that you spawn at/checkpoint are the 2 flowers he put next to her grave. Personally, I think she died a normal death, and he just put her in the box and buried her because he couldn't handle her death. But that's just me.