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I think it's time that the game make more folders for different items or after you create an item it dissappears from the list. The General Events Tab now has 166 pages, at the very least a festivel page should be added.
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This game needs a way of recycling old items. I have tons of Red Keln Runestones and lots of old gear tha I'll never use. Perhaps it should be possible to craft lots of them into one better item.
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Make gear recyclable! basically add the ability to break down gear into crafting components. I have about 500 or so things in my inventory (low level gear) which I will never do anything with. I make 14 mil gold an hour off land, so it's not even worth the trouble to sell it.
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The writing in this game is as good as any novel I've read. Absolutely enthralling, I look forward to reading the storyline more than actually playing the game! Great job!
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Massive time and money sink. The only reason why I still play this is because I've spent too much money on it to stop.
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according to expedition i should not get the same item till everything is completed.but i got the same thing 2 times and lost precious 15 pc.i request dotd to plz help me
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Festivel games still mostly are horrid. Such as the magic vortex, spend 50 tickets, get two stamina drinks...really what an awesome prize. Let's also not forget about catapult, the game where it messes with your original shot, but then when you are hoping it helps on your rebounds, nope, shoots it right out past all the castles and 5 points. Not even a guide or conversion chart on the actual game, you have to go look for one, otherwise trial and error, without any real indicators. Joust still is bad as well, such as I clicked on the perception icon, which should mean I win on the lvl 1 knight, I lost.
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@BLOONINCINERATOR It's all fun and giggles. Hell, I'd take a "perhaps" and "guess who" button if I could customize it. Just because fun. :)
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@Bloonincinerator: It gives you a comment like "No need to be sarcastic" or "Something tells me you're lying". I've done it.
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@Jonas92 What I meant was that "no" shouldn't be an option because if I click no, I am there and therefore should click yes. It would probably just server timeout anyway.
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So I have a question, I have 60 PC should I go for Tuss or save it for a future legendaries? Up-vote for go for it. Down for don't. Please don't vote just to screw around.
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@toxo1 i think you can enchant equipment with things that increase your bonuses from monsters. like damage for a curtain kind of monster/boss. so you could enchant every one of your peaces of equipment to have bonus damage for a different type of monster. people can correct me if im wrong. :D (if you did not know the enchantment stuff is in crafting)
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Also, it would be nice to see the types of enemies monsters are before summoning them from the summoning list. I can never remember which ones are "Magical Creatures" and the like in order to do daily quests.
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Why does this game have so few item set spots available? There are a ton of different raids, and I mostly just use a dragon/demon set, perception set, levelling set, generic high attack set, and a campaigns set. But there are so many other enemy types that I'd like to put sets together for (undead, giants, undergrounds, etc). Why limit it to so few? I'm not going to manually change my gear every time I fight a new enemy.
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A further example into it, would be you could own graveyards, which would could make specialty slots into legions, 1 extra slot opens up in the troop section of the legion, per hundread graveyards, max 200 graveyards, only undead troops can be put in these spots. Either that or make it two graveyards and make them super super expensive gold wise. Limitation, can not be combined with angel troops or generals. Just as an idea for how to limit the power of the bonus.
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@Coreyjanson Alright, for the idea in question what would happen is that you have your regular land, your castles etc, those still produce gold. This land though would be like when you are picking a "class" You pick one intially, you keep leveling up within it, till you get to the next class option. Though with the land, you can't change paths without destroying/selling all previous land/items.The way it would work like say for the zombie example, the most basic would be like...an alchemic labratory, where it gives you .0001 legion boost to a max of 100 labs, that would give you a .01 increase after you bought all the labs 10%, to make it so that it would not happen to fast, you could make each lab start out at let's say 1-10 billion. Not sure about the gold math, but just as an example of how to give established players something to go for and sink gold into. Their of course could be 7 tiers to the land.
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@ Descri I like that idea but what would happen with all the established players? Would they have to choose something? Now that I'm thinking about this even though its your idea if its implemented its their job to make it work :P
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I was thinking for a moment, how to make an additional gold sink in the game and provide a new use of lands. Well it came to me that an idea might be to make land buyable of several different sorts, but pick one and your stuck with it. Such as one new land type could be about steam clock works for the town/citadel, unlocking speciality clockwork abilities and legion bonuses against certain creature types. The next would be Zombie, which could possibly add like bonus to your legions through just extra zombies/meatshields being there instead of being towards a specialty. The third that I was thinking about would be a pure pvp themed Collesium styled, where it would add points to your pvp the most directly of all three styles. The styles could also change how your citadel looks and maybe open one speciality page.