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wish there was a way to trade with other players like if i get a really good rare item but i dont need it, i can trade with someone else for an items i do need of the same value or name. i have two awesome helmets but only need one :c sad day in video game history lol
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still w/ a fully experienced ruth the miser you only lose 2.5% and frankly when you earn millions of gold (which by the way is useless for anything other than health refills and buying armor to do nm quests) you dont really care about a few million taken as a fee
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@loser854, one of the problems with stashing gold though is that it takes away a (small) percent. It's good for safe-keeping, but higher level players would lose millions as opposed to ~200K if they stashed it.
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you can use the money you stashed just like it was in your pocket but being stashed means it cannot be stolen by pvp stuff so to useit just buy something that costs more than the ammount at the top of the screen and the rest will come out of your stash
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great game. the story for is worth reading by itself,and is best with bosses. but i don't know why all my small raids are always locked.
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I have a suggestion people make raids and others just hit once and wait till the raid is finished. This is very unfair for those who have done a lot of damage to it. A solution would be that depending on your level and the amount of damage you put it would decide what loot you get for instance levels between 40-50 on Wexxa would to 50k damage for common 175k for uncommon 300k for rare and 500k for a epic (it does not have to be this exact amount of damage this is mereley an example of the idea im suggesting) . This i think would make people a lot more active in raids rather than just hitting once and waiting. Click + so developer can see this and use my idea.
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*Reading through the general crafts* "Are you still there?" "*trollface* No"
"You have lost connection to the server" CRAP!
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@Apollo128 I have another idea. Perhaps have multiple types of PC producing lands, although some you have to pay PC to get, still having the lesser producing lands bought with gold. i.e produce 1 PC per month with each gold bought land you have, but also have one that cost 15 PC or so, that pulls in 2 or 3 PC per week. Just a first thought.
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Sign my charter (http://www.kongregate.com/games/5thPlanetGames/dawn-of-the-dragons?kv_action_type=signcharter&kv_charter_id=6016&kv_trk=guildcharter) if you want to farm cel continuously.
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This game is pretty awesome, but I enjoy LoTS more.
The writing in this isn't as good, but it is still a pretty awesome game!
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@moskaubear, I think your refinement of Linkmans355's idea has potential, i.e. buying PC producing land with gold but implementing a risk component also. I like it, because, it avoids part of the issue of the "richer players" getting PC quicker, since, gold isn't created linearly but rather exponentially faster.
My idea, of trading your land purchased and all of your earned gold once you reached a earning of say 2 Million to a Non Player Character for some planet coins, accounts for that exponential growth. It would also reward players who monitor their gold flow carefully and make good land investments. Then it would effectively reset the playing field each time the trade would occur. The only issue is higher level characters receive cash quicker through battle by having more stamina & energy.
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@SnackKing: Easy enough then to not play the game for a while (in terms of gaining xp) to build up your income and thus still have large amounts of god.
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@Wpfier Many people have asked for that same think and many others have helped to explain why that won't happen nor would it help. The game is best off as it is pc wise.
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I and many others would just love the ability to buy pc with gold (say a price like 10M for 1 pc, also this could solve the money problems we all seem to face).
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Nahuel,
Why post the raid twice in one comment?
I thought the whole thing was one link until I looked at the numbers.
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http://www.kongregate.com/games/5thPlanetGames/dawn-of-the-dragons?kv_action_type=raidhelp&kv_raid_id=2785191&kv_difficulty=1&kv_raid_boss=scorp&kv_hash=tw61zo9Qv1http://www.kongregate.com/games/5thPlanetGames/dawn-of-the-dragons?kv_action_type=raidhelp&kv_raid_id=2785191&kv_difficulty=1&kv_raid_boss=scorp&kv_hash=tw61zo9Qv1 HELP
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@SnackKing, yeah, it's just a first impression, I hope they implement something like that though, Maybe make the lowest Tier Calissas armor?
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As my first idea of solving the "Pointless Gold" issue, I think that there should be a mystery box that is buyable with gold and is worth 100 million gold ( so you have to play enough to get it) and the prizes could range between a farmhand to any fixed amount of pc.
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can you fix the gold problem still nothing to do with it.
Get gold and then buy land for more gold...
make it so we can buy better gear or something in the bazzar there is nothing good in there.
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mrgs2000, Solus Coin Fragments can't be crafted into anything yet, but it's highly likely they'll be usable in the near future.
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For some players who are not focused on pvp, but on stamina and energy, maybe every day they could earn victory tokens from defending(ie:10 tokens every day)
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Apollo: Suggestion was for buying lands that produce PC. Actually, I thought up a good way to control it. The random npc encounters in quests mode? tally up a bunch of them at once, scaled to the highest zone you've reached in nightmare. (perhaps some other factors taken into account as well, like amount of expeditions) If the land is producing 1PC a week, then you only fight one creature. But each time you buy another PC producing property you're raided by one more npc. If you're beaten, then they ransack your lands and destroy all the PC producers, and 10 of a randomly chosen gold producing land, and stealing some gold as well. So there's great risk in going for more than one or two PC.
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I saw a suggestion of gold to turned into PC. That could quickly get out of hand. However, how about the option to reset the gold function for 1pc after a certain threshold of gold production is reached. Which makes that function of the game useful again.
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can there be a crafting option/toggle that only displays the items you have the sufficient mats to craft? rather than scrolling through all the stuff all the time?
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Wow... I never thought of it like that... No wonder why my idea was disliked a lot. Thanks, Xelsoeusebio for explaining that concept to me