Reactor Redux
by Cael
Reactor Redux
Tags for Reactor Redux
Description
The sequel to Reactor Incremental- twice the radiation, with none of the side-effects!
FAQ
What is Reactor Redux?
Reactor Redux is an idle and incremental game developed by Cael, where you manage a network of interconnected reactors to generate and distribute energy efficiently.
How do you play Reactor Redux?
In Reactor Redux, you place and connect different types of reactors on a grid to produce, store, and transport power, optimizing your network for maximum energy output.
What are the main progression systems in Reactor Redux?
Progression in Reactor Redux comes from unlocking new reactors, upgrading components, increasing grid size, and optimizing your reactor network for higher efficiency and output.
Does Reactor Redux support offline progress?
Yes, Reactor Redux features offline progress, so your energy production continues accumulating even when you are not actively playing the idle game.
What platforms is Reactor Redux available on?
Reactor Redux is available to play for free on web browsers through the Kongregate platform.
Comments
Nawbla
Jan. 08, 2019
Feels like a step down from the first game, which was my favorite idle game of 2015.
surkeith15
Nov. 22, 2018
Can we get an on off switch for the perpetual skills. It would be nice if we did not have to delete and repurchase cells. Turn off perpetual let cells deplete change workers shift click to rebuy and turn back on rather than manual clicking each one to replace.
ManStarr
Jan. 08, 2019
It's reactor incremental with pay-walled quests.
Ninjinto
Jan. 11, 2019
"Have 6 upgraded staff members"
I'm resetting and not even getting six with room for upgrades. Is this forced cash shop?
Guitarmankev1
Jan. 22, 2019
I've been playing the game for a few weeks now, here's my review:
Pros:
*I like the quests - small objectives help break up the monotony while grinding for more equipment.
*Using staff allows for more flexible builds. Random staff allow for more unique experience.
Cons:
*"Waste heat" proves to be more annoying than interesting as a mechanic.
*Respec seems like a punishment, rather than an incentive to try again with a different build.
*Having quests depended upon random rewards, which are only given by completing quests (e.g. upgrade 6 staff), which are sometimes impossible/infeasible to complete.
*The game still leaks more memory than a bullet to the head.