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Galaxy Defender

Galaxy Defender

by Drakulo

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Galaxy Defender

Rating:
2.7
Released: January 08, 2013
Last updated: January 08, 2013
Developer: Drakulo

Tags for Galaxy Defender

Description

The galaxy is attacked by a horde of sinfull enemies. Only one hero stand up against this threat. You.

This game was made in *2 days*. It was a challenge I thrown to myself : create a flash game before the end of 2012. The quality may not be excellent but the game is playable and enjoyable. As I'm a developer, i used creative commons assets, here are the credits :

Music :
- "Jump and run (8bits) by Bart":http://opengameart.org/content/jump-and-run-8-bit
- "Hold the Line LOSPEC MIX by Bart":http://opengameart.org/content/hold-line-lospec-mix

Sounds :
- "Rumble by Michel Baradari":http://opengameart.org/content/rumbleexplosion
- "Bomb explosion 8bits by Luke RUSTLTD":http://opengameart.org/content/bombexplosion8bit
- "Big Explosion by the Blender Foundation":http://opengameart.org/content/big-explosion
- "Gunloop 8bit by Luke RUSTLTD":http://opengameart.org/content/gunloop-8bit
- "Hollywood-style pistol silencer sound effect by Bart":http://opengameart.org/content/hollywood-style-pistol-silencer-sound-effect
- "Laser fire by Dklon":http://opengameart.org/content/laser-fire
- "Various sound effects from Rubik's Race by Nick Bowler":http://opengameart.org/content/various-sound-effects-from-rubiks-race
- "Generic 8 bit JRPG Soundtrack by Avgvst":http://opengameart.org/content/generic-8-bit-jrpg-soundtrack

Art :
- All arts used were made by "Daniel Cook":http://www.lostgarden.com
- Assets remixes were done by me

How to Play

ARROWS : movement
SPACE : menu selection
ESCAPE : pause menu

Comments

0/1000
fakestuffchina avatar

fakestuffchina

Aug. 25, 2014

1
0

can you add coins and buyable upgrades if your still working on this

Drakulo avatar

Drakulo

Dec. 30, 2012

2
1

v1.1 is here with some corrections and adjustments!

Tenzhi avatar

Tenzhi

Dec. 30, 2012

1
1

Movement doesn't seem to work right. I can go up and right at the same time, but the other diagonal combinations don't work.

Uranov avatar

Uranov

Jan. 02, 2013

1
1

WASD doesnt work. Why make aus use booth hands if one could work just as well? Or just give us auto-fire, i see no reason to hold down a button all the time.

Multitude avatar

Multitude

Mar. 17, 2013

0
0

Very nice! I like the sound and the graphics. Some formations and more enemy types would be cool though - maybe also that the enemies come from more than one direction. It might also be good to limit the player bullets to the screen (you can do this be onscreen or simply be "destroy if y > +50" or the value that fits the game :)