Galaxy Defender
by Drakulo
Galaxy Defender
Tags for Galaxy Defender
Description
The galaxy is attacked by a horde of sinfull enemies. Only one hero stand up against this threat. You.
This game was made in *2 days*. It was a challenge I thrown to myself : create a flash game before the end of 2012. The quality may not be excellent but the game is playable and enjoyable. As I'm a developer, i used creative commons assets, here are the credits :
Music :
- "Jump and run (8bits) by Bart":http://opengameart.org/content/jump-and-run-8-bit
- "Hold the Line LOSPEC MIX by Bart":http://opengameart.org/content/hold-line-lospec-mix
Sounds :
- "Rumble by Michel Baradari":http://opengameart.org/content/rumbleexplosion
- "Bomb explosion 8bits by Luke RUSTLTD":http://opengameart.org/content/bombexplosion8bit
- "Big Explosion by the Blender Foundation":http://opengameart.org/content/big-explosion
- "Gunloop 8bit by Luke RUSTLTD":http://opengameart.org/content/gunloop-8bit
- "Hollywood-style pistol silencer sound effect by Bart":http://opengameart.org/content/hollywood-style-pistol-silencer-sound-effect
- "Laser fire by Dklon":http://opengameart.org/content/laser-fire
- "Various sound effects from Rubik's Race by Nick Bowler":http://opengameart.org/content/various-sound-effects-from-rubiks-race
- "Generic 8 bit JRPG Soundtrack by Avgvst":http://opengameart.org/content/generic-8-bit-jrpg-soundtrack
Art :
- All arts used were made by "Daniel Cook":http://www.lostgarden.com
- Assets remixes were done by me
How to Play
ARROWS : movement
SPACE : menu selection
ESCAPE : pause menu
Comments
fakestuffchina
Aug. 25, 2014
can you add coins and buyable upgrades if your still working on this
Drakulo
Dec. 30, 2012
v1.1 is here with some corrections and adjustments!
Tenzhi
Dec. 30, 2012
Movement doesn't seem to work right. I can go up and right at the same time, but the other diagonal combinations don't work.
Uranov
Jan. 02, 2013
WASD doesnt work. Why make aus use booth hands if one could work just as well? Or just give us auto-fire, i see no reason to hold down a button all the time.
Multitude
Mar. 17, 2013
Very nice! I like the sound and the graphics. Some formations and more enemy types would be cool though - maybe also that the enemies come from more than one direction. It might also be good to limit the player bullets to the screen (you can do this be onscreen or simply be "destroy if y > +50" or the value that fits the game :)