The Blind Swordsman
by EvilDog
The Blind Swordsman
Tags for The Blind Swordsman
Description
v1.3
- Added death hints about how to play and how you died.
- Reworked Warlock battle
- Allow restarting as soon as dead
- Added more skipable things with spacebar
- Fixed audio issues and added slower horse sound when he's circling you.
- Fix some cinematics issues
- Fix various bugs
- Show current score after survival mode
v1.2
- Implemented medals
- Unlocked survival mode by default
- Changed preloader
- Allowed skipping story intros with spacebar
- Added "360 mode unlocked" notice about headphones.
v1.1: Highscore system and fixes on all up to the archers,
v1.02: Fixed level 3 with the dagger bitch.
v1.01 : Fixed the white screen in the preloader.
*Best played with headphones turned up loud.*
A brand new game we've been working on for a while now!
You're the blind swordsman and you're on a quest to get your sight back! Fight countless enemies and find new skills you never thought you had!
How to Play
Turn: A, D, Left, Right
Block: S, Down
Attack: W, Up
Comments
Strongcleric
May. 27, 2014
It would be helpful, when playing the game, to be able to see a replay of how the fight happened afterward, whether you win or lose. Otherwise, it is impossible to know how much you are turning with each time you hit the button, to know if you are turning too much or too little. If you actually were the swordsman, you would at least know how much of a turn you have made, but on here, there is absolutely no way to know.
reapro9
Apr. 01, 2014
well i just have to say that my hearing is bad and that the enemy's
sword skills are good
realfear
Apr. 01, 2014
Great idea, but id recommend some extra cues that let the player know what they themselves are doing, sometimes I get confused weather or not something i did worked or not, and I still have no idea if you can quickly swing or block after another swing or block, or weather it's even necessary.
ARDAtheGAMER
Apr. 01, 2014
Pretty amazing concept but it is way too hard for me to enjoy. Still had some good time with it. 8/10
bobthepanda
Apr. 01, 2014
So is there any point to blocking? At all? Is it less of a block and more of a parry? I understand how the game works (following the sounds), but I still think the instructions are vague. Even though I'm blind, I probably know if I'm holding my shield up or trying to bash his weapon away with the shield. I don't though.