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Jakarta is one of the most densely populated city on earth and within one block you'd find hardware store, minimart, pharmacy, auto repairshop, gas station and primary school
BUT
All I can find are either Kindergarten as TK, PAUD or TB, Primary Schools: MI, SD, SDK, SDN or Middle Schools.
WTF?
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I really love the concept and I see a lot of potential here. Just one problem: there were some places that were not what the game claimed them to be, such as a fencing school being recognized as a restaurant etc.
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Maps don't show up for me. How do I correctly format the address. The example doesn't help much. I'm pretty sure I'm missing something....
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So I win by entering the extraction zone, but it wouldn't let me, so I was forced to rot and die.
And I killed over 850 zombies.
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I got to a point where I teleported in the bottom left of the grid on day 25 to an extraction zone, telling me to move southwest and use it on day 30. I cannot scout, and the only thing I can do is modify my weapons and fortify. I got to a point where the game said "Nightmare mode activated" And they have been doing a lot more damage to my defenses and my health. I got to a point where I lost all my strong weapons and defense supplies. better yet, all my food was lost, so I fought some zombies as fortification and healed with meds. I died on day 70 because I ran out of meds, but it wouldn't let me win. Besides my stats were very high. I just wonder how I beat the game and what went wrong.
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The game has huge potential. givin the love of Pokemon Go and the GPS system this is really cool that I can start in my own house and explore from there. I can envision a zombie killing game like pokemon go with this kind of set up. Want some major cash? Theres your idea bud.
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This game is dying out. Sad, the game had potential.
(Yes, and Undertale fan just said something that isn't gushing 'bout Sans.)
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Using Firefox I found a cleaver & a crowbar but am unable to equip them; do they just count as defensive supplies or is it a bug?
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You need to deal better with water. I left via the Port in Eureka, but it looks like I could have just walked off the map anywhere. And the limited travel distance is *really* annoying: generally when I start this I have an end destination in mind to get to ASAP, and finding out, for example, that Valley East, Arcata is out of range from 2nd street, Eureka, is frustrating.
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One of the few times I regret living out in the middle of nowhere. I wish you could travel farther from your starting location, but at the same time I could just switch to another location if it was that big of a deal. Great game, and there's endless potential for sequels.
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"You are not in the right area, or you are too early.
On day 30, please move to the South East"
Day 31 and I'm exactly there.
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This is a great teaser. I would love to see an expanded version of this game. It's plenty easy enough as it is, just stay away from the densely populated area until you have enough resources to well fortify your sleeping area. Keep an eye on your weapons as it's easy to lose the one you have equipped. Would love some sort of stats on zombie population vs fortification value. Fortifying more than once in a day *seems* to make surviving the night easier.
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Fun idea, and it's fun to play. Your game should get some achievements, I'd visit it again then.
One thing I don't like though - the grid shouldn't be limited. I would love to be able to start in my little hometown, stock up there for the road and go throught the wilderness to a bigger town, or maybe even over the border.
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Really liked the game and use of google maps. A little simple and the end needs to be fixed. (after making it to the evac point and getting "you win", I build a lvl 30 safehouse in the woods, and then went on a drunken race through town on day 42 until the zeds got me). Food seems too abundant (never searched restaurants after day 5, and was constantly at max food (31)). Park / remote areas near shops/hospitals seems OP since shops, cars and hospitals have the best loot and parks low zombie risk.
== Suggestion ==
Make a story mode where you each time randomly draw 10 locations the player have to reach one at a time. On each event tag a piece of a generic story line about finding the cure / survivors / origin of zombies, and you have a great game :)
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So ... even when reaching the evac site in time and getting the "You escape", I'm still there? O.o
Other than that, interesting concept, good base to build on.
...so yeah, a recent updated added a new gameover screen that specified you lost... and uhm, broke the 'game over' screen for winning. Doh! Well congrats on beating the game, i'll patch this ASAP
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This is really nice, if it's a beta. Currently, the game feels quite a bit hollow. If you add in some more mechanics, it could easily become a really good game!
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Auto-equipping the "best" weapon will be great. Also, sometimes many 'lootable places' are in one building, so it's really hard to see pics
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Kind of fun, still having trouble making it longer than a week. Thoughts in the interface: Notifications that slide up (you've found a hammer, etc) disappear before I've finished reading the popup summery from the action that spawned them. More info on the weapons from the selection screen would be nice. A bit more information from the 'scout' feature would be nice, too, maybe how densely populated the area is.
I noticed you made it to day 30. Congrats! Yeah, the weapon screen needs a look-over.... and I think the 'pop up messages' needs a new system... maybe a scrolling marquee?
Hmm, a lot of the 'fun' is supposed to be exploration/struggling against a kinda unfair system. I've been making the game 'easier' lately... are you finding it easy to get to day 30?