Greedwood
by RedOctoberCZ
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Greedwood
Tags for Greedwood
Description
Greedwood is a dark fantasy extraction RPG where every journey is a gamble.
Leave the safety of town and venture into dangerous forests and caves. Fight monsters, discover strange encounters, and collect weapons, armor, gold, and rare loot.
The deeper you go, the greater the rewards โ but everything you carry is at risk until you make it safely back to town.
Fight. Loot. Decide when to turn back.
Build your character, equip powerful skills, improve your gear, complete quests, and push deeper into the wilderness as you grow stronger.
But greed has a price: die before returning to town, and you may lose the treasures you fought for.
Safe in town. Rich in the wild. Greed has a price.
Age suitability: 13+ โ Fantasy violence.
Privacy Policy: https://greedwood.com/privacy
AI disclosure: Generative AI tools were used as part of the visual asset creation and AI-assisted creative workflow for Greedwood.
How to Play
Fight enemies, collect loot, and return safely to town before you die.
โข Tap or click the available actions to explore, fight, loot, and travel.
โข During combat, use your attacks and equipped skills to defeat enemies.
โข Loot collected during an expedition is at risk until you return to town.
โข Return safely to secure your gold and items permanently.
โข Use the Town to equip gear, improve your character, complete quests, and prepare for the next expedition.
โข The deeper you travel, the greater the danger โ and the better the rewards.
Developer Updates
PVP ENCOUNTERS
[ADDED]
- Added PvP encounters to Journey.
- PvP destinations are marked with a red crossed-swords icon.
- Choosing one starts a fight against another adventurer carrying unsecured loot.
- PvP is optional: you can simply take another path.
- Available from level 3.
Comments
Meh123456
Sep. 14, 2026
Also might want to up the item find if you fight a monster (or 100% with higher monsters, it happens alot that you get "nothing" after almost dying (had trolls and such drop nothing after deafeting Forest 1 o.O)
Yeah, barely surviving a monster and then getting no item drop is a pretty disappointing finish. I'll take a look at the drops for tougher enemies. Thanks for sticking with the game and writing all this up!
Meh123456
Sep. 13, 2026
Might also want to lower the CD time for clicking on a next step (maybe halve the time?)
Yeah, I can see how that pause gets old when you're taking lots of steps. I'll try to shorter cooldown and see how it feels. Not sure about halving it yet, but thanks for pointing it out.
Meh123456
Sep. 14, 2026
So seen alot of very helpfull/handy items being taken from my toon with returning back to town (very annoying and also a long wait, especially if you go to higher areas). Might be a good idea to make Town Portal a buyable item with gold (because I can't use it for anything at this point except HP potions, at this point)
Agreed, finding something you actually want and then losing it on the way home is rough. Ambushes are part of the risk, but the long wait on top of that is something I want to improve. Also I'm keeping portals as a premium item for Moon Shards, since they let you skip the trip and keep your loot safe. But I hear you about gold piling up with little worth buying. I'll take a look at that too.
Bruck
Sep. 14, 2026
Nice try, but sorry for saying so, the game is totaly unbalanced and more frustrating than fun right now. Just a few points that need working on. (I "only" played for a week. some might be bad luck, but certainly not all of it.):
1. I'm siting on nearlx 10k gold and have nothing to do with it. Potions seam to be useless, for the forge I don't have resources.
2. I got now 2 rare and 2 uncommon skills, but not a single common.
3. The different regions scale up to fast.
4. Some quests are ridiculus. Repair a total of 700? I usualy repair for 10 after each trip.
5. Loosing things on the way home is frustraiting (and for you a risk of people rage quitting). I understand this is a key concept of the game, but its not working out. Maybe at least tweek it that only dublicates or resources (or beter just gold) is stolen.
6. The return way is for all but the first region too long. If I want to play an idle game, I play an idle game.
Hey, thanks for giving the game a proper week and taking the time to spell all this out. Honestly, this sounds like more than a run of bad luck - a few systems are stacking up in a way that makes the game feel punishing without giving you much to show for it. A bit of context on the 700-gold repair quest: itโs meant to be a tougher target for later on. At high levels, repairing a full set of purple gear can cost around 1500 gold after an expedition. But if youโre usually spending about 10g on repairs, I can see why that quest feels ridiculous. I need to check whether targets like that are showing up before they make sense for a playerโs progress. I canโt promise an instant fix for every point, but this is exactly the kind of specific feedback that helps me see where the experience is going wrong. Thanks for being straight about it!
KryrK
Sep. 19, 2026
I just got a destination circle that is red with 2 crossed swords with a label of journey.poi.hostile_adv in caves D3. It will not activate.
That red crossed-swords destination is part of the new PvP system. You happened to run into it on the test build, so the label wasnโt finished yet and the node wasnโt fully active (now it should work fine). Itโs meant to let you fight another adventurer during an expedition. You can also just ignore the PvP node and take another path.