Greedwood
by RedOctoberCZ
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Greedwood
Tags for Greedwood
Description
Greedwood is a dark fantasy extraction RPG built around tactical card combat.
Leave the safety of town and venture into dangerous forests and forgotten caves. Read your enemy’s intent, choose the right cards, and combine attacks, defenses, stuns, poisons, and other effects to survive each fight.
Find new cards, upgrade your favorites, shape your combat deck, and develop a strategy that fits your character and equipment.
Win the fight. Take the loot. Know when to turn back.
Every expedition is a gamble. The deeper you travel, the more dangerous the enemies become – and the more valuable the weapons, armor, resources, and gold you can find.
But defeating the monsters is only half the challenge. Everything in your expedition bag remains at risk until you return safely to town. Push your luck too far, fall in battle, or lose the journey home, and your hard-earned treasures may disappear with you.
Improve your gear, unlock powerful skills, complete Tavern quests, strengthen your deck, and venture deeper as your character grows.
Build your deck. Risk your loot. Greed has a price.
How to Play
Fight enemies, collect loot, and return safely to town before you die.
• Tap or click the available actions to explore, fight, loot, and travel.
• During combat, use your attacks and equipped skills to defeat enemies.
• Loot collected during an expedition is at risk until you return to town.
• Return safely to secure your gold and items permanently.
• Use the Town to equip gear, improve your character, complete quests, and prepare for the next expedition.
• The deeper you travel, the greater the danger – and the better the rewards.
Developer Updates
46 ACHIEVEMENTS. HOW MANY WILL YOU WALK AWAY WITH?
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Hey everyone!
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Your adventures in Greedwood now come with a few more things to aim for: 46 achievements are live! You’ll find them in the Hero screen.
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Some will come naturally as you play. Others will take a bit of planning, persistence, or a fight you probably shouldn’t have survived. There’s something for a quick evening session and something to keep working towards over many expeditions.
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The rewards include gold, Moon Shards, and unique titles, avatars, and skins. So yes, there’s now another reason to get greedy :)
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I’ve wanted to give your character more long-term goals beyond the loot from the next trip. This is another step in that direction, and I’m looking forward to seeing which challenges you go after first.
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Have a look through the collection, pick your next goal, and let me know how it goes. As always, if something doesn’t seem to count properly, please give me a shout. Good hunting!
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RedOctoberCZ, Greedwood
Comments
Bruck
Sep. 16, 2026
Is it actualy a not mentioned feature that on the way back the most valuable items are stolen and not just items at random? Then you schould make that very VERRY clear! And at the risk of repeating myselve number 5, this is a perfect way of loosing players due to frustration! Ther is ABSOLUTLY nothing worse as comming down from the high feling of finaly finding something usefull and then droping all the way down to the deepest low of loosing it. That's MUCH worse then never having gotten it in the first place!
No, it doesn’t pick the most valuable item. The choice is random, and legendary items are always safe. But I went through your actual losses, and honestly, you’re right about the bigger problem: items are being lost too often. I’ve tuned that down. Bringing loot home should still be risky, but losing several items during one return is too much.
Meh123456
Sep. 13, 2026
Might also want to lower the CD time for clicking on a next step (maybe halve the time?)
Yeah, I can see how that pause gets old when you're taking lots of steps. I'll try to shorter cooldown and see how it feels. Not sure about halving it yet, but thanks for pointing it out.
Sir_Gregor
Sep. 30, 2026
I just returned from a run with only three items and lost all of them to return ambushes. I think that is a bit too drastic.
Yeah, losing the entire haul to return ambushes is too harsh, especially when several ambushes can happen during the same journey back. The return should still carry real risk, but it shouldn’t make the whole expedition feel pointless. I’ll review the balance - both the amount lost per ambush and how those losses stack during a single return. Thanks for bringing it up.
mary_sue123
Oct. 09, 2026
Is there a way to fulfil the "win return ambush" task at the tavern now? Fought a few times (and won ;)) on the way back but it doesn't count toards the task?
Good catch! The task was still looking for the old return ambushes, so your wins in the new road encounters weren’t being counted. I’ve fixed that and renamed it to “Win battles on the road home.” Your wins count once you reach town safely. Opening the tavern again should also recover any missed wins from today’s successful returns. Thanks for spotting it - those fights deserve credit ;)
Over6Foot
Oct. 24, 2026
Guide for an efficient Card Deck PvP/PvE
Strike (2)
Shield Bash (1)
Heavy Blow (2)
Stun Bash (1)
Riposte (2)
Desperate Onslaught (1)
Heart of Venom (1)
Heavy Blow is going to be your best card because it does the most damage by far.
Stun Bash is there to counter their stun bash or save you some hp that little bit of damage is needed to close the fight.
Shield Bash is better than Guard in PvE because the smaller defense you get is sufficient enough to block complete attacks or get very close. In PvP, Guard defends around 50% of a Strike compared to 33% and a light hit of around 100.
Riposte is your send biggest damage dealer unless the opponent is using a guard in which case you have Strike.
Desperate Onslaught doesn’t do more damage than a 5* Strike unless you’re under 30% hp or you’ve got it to 2*. I use it when the target uses 2 guards back to back cause than Riposte’s and Strike’s damage are both lower.
Heart of Venom is good just to lower the deck total to 9 (which very helpful!).
Thanks for putting this together! :) Really useful to see how you're choosing cards around the enemy's intent. Taking Heart of Venom with no poison cards just to get a nine-card draw pile is a clever trick - and something I need to keep an eye on balance-wise :D I'd be curious whether you'd change anything once the other cards catch up in stars.