Flooded Village Xmas Eve

Flooded Village Xmas Eve

by YoeriStaal
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Flooded Village Xmas Eve

Rating:
3.4
Released: December 18, 2012
Last updated: December 18, 2012
Developer: YoeriStaal

Tags for Flooded Village Xmas Eve

Description

Dig rivers and flip switches to guide water through the snowy village. Grow Xmas trees, help the Santa pirates set sail, but be careful not to drown the villager elves!

CHALLENGE 1: Collect all 54 stars!
CHALLENGE 2: Solve all levels as quickly as possible!
CHALLENGE 3: Accumulate the highest total score!
CHALLENGE 4: Flood the most Santa pirates!
CHALLENGE 5: Create the most Xmas trees!

How to Play

Click on sand tiles to dig a hole, or click a switch to flip it.
Press M to toggle audio.
Press R to restart a level.
Press ESC or P for the Pause menu.

Developer Updates

Jan 23, 2013 3:10am

CHALLENGE RESULTS

Twelve people completed: Collect all 54 stars!
archmage16: Accumulate the highest total score!
Kanenico: Flood the most Santa pirates!
Kanenico: Create the most Xmas trees!

Unfortunately, a bug caused the speed run times not to be recorded.

Comments

0/1000
Gameaholic avatar

Gameaholic

Dec. 20, 2012

15
0

I don't really care for puzzles that are timed. Real puzzles should allow you time to think about what you want to do.

uberpenguin avatar

uberpenguin

Dec. 19, 2012

8
1

I found it rather fun actually...at least when I ignored the fact that I was being timed. I think the coding must be a mess though, because fps is horrible, even on low quality, and it only gets progressively worse, making speediness difficult. Adding to the frustration the instruction windows pop up every time you start a level with one, and the timer doesn't stop. Therefore, not only are you forced to repeatedly click past them, but you're losing time too. Then time keeps ticking while the level loads and you can't do anything. Aside from working on the framerate thing, I'd recommend that perhaps the timer shouldn't start as soon as you re/started a level, but rather that the level loaded then you're told to click to begin. Also, while that screen is up you could pop up the tutorials, preferably only once. Again, aside from the timing/performance annoyances this was fun, it's just that those things really hurt the game and makes it seem shoddy overall.

Darvious avatar

Darvious

Dec. 23, 2012

5
1

Fun game, but to choppy. Needs to have quality settings to decrease lag. I don't care about graphics as much as I care about smooth gameplay.

EarthSensei avatar

EarthSensei

Dec. 19, 2012

6
2

A bit complicated, but a nice puzzle concept. My issue is that you can't speed things along such as the score screen when I know I failed and just want to restart. Also, it would be nice to see what the goals are in order to understand how some scores are gold, silver or bronze. Also, why does it flash "OK" after it counts things up?

YoeriStaal
YoeriStaal Developer

The GREAT message indicates a gold score, the OK indicates SILVER. The values to reach gold differ greatly between levels, but are carefully chosen. If you reach an OK and want to reach a GREAT, just solve the level faster or combo into a higher score. Speed devils such as yourself can press R (even during the scoring screen) to restart the current level quickly.

OneLeggedRhino avatar

OneLeggedRhino

Dec. 23, 2012

3
1

Fun. Victory screen should be faster / skippable. "Next" button should go to next level, not level select. FB button is too easy to accidentally click, since it's where "Next" normally is. (Is that intentional?)