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The difficulty curve is a bit... Off? Instead of rising slowly, it's more like running face first into a brick wall. As well, I've noticed that after you hit the "Hacker" kill streak, there's nothing more, not even just nameless credit bonuses every so often. This makes ding actually worthwhile at that point, which seems kind of broken to me.
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CommanderWiggin................... up voting doesnt make sense....you dont get anything for having high votes so shut your hell mouth
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why are people down voting me i dont like it but still this game is good and there should be a number 3 and it needs multiplayer and more weapons
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It's not multiplayer. But really. You guys are down voting comments for the hell of it. It makes no sense. Nikolas says "good game" and you down vote it? That makes no sense.
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i have to admit that on the last alien lvl, i find it REALLY annoying that i can shoot raze w/ three rockets and still not kill him when he doesn't even have full shield...
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This is a really great game. Improved way more then Raze 1 that's for sure. And seriously this game reminds me of Halo lol! :)
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From my experience with this game, your personal skill level becomes a little too important during the last few missions. I previously played it on armorgames, and if I recall correctly, it required me to get about 90% of the kills personally on one of the missions, and over 100% on one. Increasing the enemy AI is fair, but the ally AI is decreased too far to work.
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MFG, the Alien campaign really sucks...i just played lvl 14 Rocket race, 30 kills deathmatch. I lost 26:30, having score 28:8...why the heck do I have to weather these crap feeder-bots in my team...though their AI is meant to set the difficulity level, it's just annoying.
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u should be able to equip and put the weapons like a shotgun in your inventory not only a starter and put the main source of everygame...multiplayer then raze will be the 2nd game to have multiplayer and campaign because of plazma burst 2
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could the owners of this game please give my team mates half a brain. They seem to not be worried about stepping on mines or being shot at. please correct this.
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If you are going to make such an unbalanced AI, at least try to dissimulate it (people who reached level 11 or higher on alien campaign will understand, if not, don´t rate this as a bad comment). I stopped wasting my time at level 15.
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Terrible friendly AI has been a common complaint so I won't go over that YET again. What can be improved on easily is customisation of controls. secondary abilities,ideally should be right click (granted I know that isn't do-able for a flash game) but having ASDW as controls and ctrl or f as the secondary function is awkward! How many times have the functions not kicked in because of awkward positioning? insted of jump as space (who uses it?) even having that function as space would be better. In short, customisable controls would be best though.
Another thing I don't get is howin final campaign for aliens, there are some humans who do not have shields but can survive 3 rockets in the face despite that being the highest damge outputter, yet when I have 50% max hp upgrade, full shields can not survive even 1?
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So i set a high score jsut aove tean1234 on most credits but my name is not there? anyone know who i can contact to see waht happened? im jsut a little confused because it showed it there yesterday and now my score is gone :/
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I like the feeling of MC-ing it when I'm on aliens but the difference is that the computer players in Halo atleast support you in combat, I had the flag and my CP partner was unloading on the RS. I grab it and he atomatically stops shooting the RS and runs away, a WTF!?!? moment.