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Seriously? Raze Soldier is ridiculously overpowered in the last level of the Alien campaign. Take away 5 of his lives, leaving him with 5, and that will be okay. I mean a 500 hp player that spawns with a rocket launcher and has 10 lives and needs to be killed with-in 4 minutes is a bit excessive.
As it is right now, The hard badge isn't even worth getting, it's fuc.king ridiculous.
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As numerous others have pointed out, making your allies idiots is not an appropriate way of making the game harder. I've played level 14 of the alien campaign dozens of times now without success. I've even gotten 'unstoppable', but my allies then go and die a billion times while only getting like 2 kills. It's no longer a matter of playing well, it's a matter of getting lucky.
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level 15 alien ruins any fun this game was. make it untimed or make it so you can actually kill the raze commander with less than 6 rockets.
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press the . in the "Ah! My Groin!" Badge description if you haven't got it yet. If you have it already, refresh and quickly scroll down and press it.
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There should be an option to call the teammates " hey, you frikin idiot, come over here and protect the flag" or something.
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Strategy for Alien Campaign #11: This is best done with your flag at the bottom. Go up thru the middle of the map where the Invincibility power up is located then head to the right to grab the flag. Keep heading right and drop down but land on the middle part of the map. Run down the ramp to score. Keeping doing this until you get the timing down and finally beat the level.
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The alien campaign is truly not worth playing at all. I've never gotten screwed over by an AI so hard in my entire life. There is absolutely no fun aspect to it at all. An utter disaster. I ended up grinding it out simply for the achievement rather than because it was fun or entertaining. Plus the story is stupid anyway, you win a mission and it says "the humans succeeded, we'll have to come back." It's a total disaster
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This is an incredibly good game, but the alien campaign is rife with fake difficulty; poor ally AI is not difficulty. It's just annoying. It even breaks verisimilitude; the commanders in the last level seem much better when you're playing humans than when you're playing as aliens.
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JUST FINISHED A NEW ERA BADGE Congratulations! You just won the A New Era Badge and 30 points!
Its fu.ck.ing incredible this made me more happy than passing all of my exams! woohooooo!
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how about an option to tell your team to follow, stay, protect, or free. follow is obvious. stay makes them stand around. protect means to stay and protect you or your flag in CTF. free means they do what they want. thumbs up!
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Your awesome special weapon near the end of the campaign is worse than the default one :|
And yeah, the way to make a game appropriately hard is not to make your teammates blithering idiots who blow themselves up or feed the opponent a stream of free kills.
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last level of alien campaign is stupid as well as pointless. if the 4 mins run out, earth is destroyed, right? thats all the aliens can do right now... it's so stupid because all you do is eliminate the "normal" guys in the first minute, then play hide-and-seek with the raze soldier which ends up unsuccessful unless you get incredibly lucky
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One other problem with teammates on here... why do they seem to have to run over ALL the weapon generators? Leaving you with only a pistol, not very good allies if you ask me, personally in real life I'd kill them myself.
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Me... 16 kills 2 deaths, 1st ally 8 kills 6 deaths, 2nd ally 1 kill 10 deaths, 3rd ally 0 kills 11 deaths.
Even with 4 suicides on the other team I still got killed... not because I suck, but because the AI on my team is apparently retarded. Honestly this makes me want to just put a whole in my laptop. You know how much this crap PISSES people off? ARGHHHHH!!! And now I'm done ranting.
I think deathmatch should be eliminated from campaign and we there should only be elimination. Your teammates are worst than useless half the time.
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best weapons in the game
starter: the ripper. why: rapid fire right out of the gate
side arm: magnum. why: quick headshot kills
close range: is a toss up between the terminator and the shot gun. why: they're both a little different but very similar
automatic: bubble blaster. why:all of the weapons in this category have the same rate of fire so then you have to look at power, accuracy, range, etc. how ever this gun with homing means that accuracy is way higher with this gun than any weapon in its class .
long range: pulsator. why: splash damage on a sniper rifle= awsome
heavy: laser minigun. why: rapid fire and a huge clip
explosive: ice hunter. why: rapid fire homing explosions do I need to say any more
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Ahh can't beat the last level of the alien campaign, either I focus a bit on raze and then at the last minute he still have between 4 and 6 lives, so the meteor kills before I can kill him enough time, either I focus only on him and I get a bit overwhelmed by the other human at the end or et killed sometimes by them and loose times. We should have an arrow to show where he is like on juggernaut mode I think. I think about buying mines but 3500 credits... that's gonna take too much time... A multiplayer mode online would be cool. And I like the aliens better, but it's pitty that the story of the aliens in their campaign is a bit too a copy of the human campaign, they don't get their artifacts back and we can't see their planet :(
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If anyone believes the hard badge to be truly impossible check my channel I have it. With that said, it should however, be an impossible badge. Also to those complaining about levels 1-14 of Alien Campaign, enjoy rage quitting at level 15.
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The AI is so stupid and the Raze character on Hard mode is WAY to OP, I mean 1 hit KO rockets and a billion HP? This is ridiculous, and on the last level there is a 4 minute time limit! How the heck are you supposed to kill 10 Raze characters in that time limit and in that huge map? I spend 4/5 of the time running around to try and find the guy and when I find him I get one shotted. Raze needs to be nerfed or the player character needs to be boosted.
Also it takes FOREVER to accumulate credits, I know that you don't want people to be able to buy everything in one sweep, but COME ON, 50+ credits for finishing a mission and like 3 credits per kill with an average of say, 20 kills is 110 credits per level, and everything is worth like 1k credits.
Other than those two HUGE problems, it's a great game.
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If I ever get rich, I'm donating 1,000 kredits to this game.
Games like these are ones that motivate me to continue learning code and make my own.
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I liked the original soundtrack...was more modern, fast paced, and more "actiony" in my opinion.
Eh. Still, gameplay wise, it's sound.
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Try using the cloak on the alien capture the flag missions, saved me a lot of time. Aslo the holy grail sniper in my opinion is the best weapon. +1 to keep alive
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Glitch: During a game (upaused), if you take the cursor off of the game screen, then your game will freeze for a moment. Click [+] if you have the same problem or just ignore this post.
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can someone explain why, right before I take the human's flag, my partner takes the flag. so i keep them safe all the way to our base, but they go wayy past the base and keep going, THEN come back to the base, only to get killed by an enemy who just got there? no wonder the aliens got blown up by the asteroids...
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I love the game but it is stupid that you have to get 22 kills in some of the levels to win. My allies go 3 and 9. Not cool
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as many people have already said, the alien campaign is unnecessarily difficult. the levels are made difficult in unfair ways such as outnumbering you with enemies and pairing you with inferior AI allies. now i enjoy a good challenge, but the levels are harder for no good reason and thats where it stops being a fun challenge and starts becoming a mundane task
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HOW TO GET DISCO INFERNO: KILL an ENEMY while ON FIRE... pretty easy if you have an enemy with something that catches you on fire, rewards you +3cr. USE THIS OFTEN, IT WILL ADD UP!