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It would be nice if you would make it so anytime you click in one of the tubes it just puts the ball at the top. I don't see any reason you would ever want to not make it go all the way up and it would make it much less tedious.
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don't know why people can't see the idle part of this, it's the flipping bounce rate, it takes like 10 minutes but soon you can leave it alone for like 15 minutes, come back, upgrade bounce rate, than leave it alone for like an hour lol.
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Would be nice if there was some info on how much bonus metaenergy gives when you have 0.
This would help new players decide when its best to activate metaenergy.
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it would be great if you could reset your use of meta. I accidentally left "max" on and blew all of my meta in one place and have no "oops" or rest option.
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perhaps the height of the different tubes could be put together to create a ramp which a ball could roll down and then you get energy based on height*distance for each bounce it takes.
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Rounding in upgrades. For example when I get a new ball and I want to buy 10 upgrades of amplifier or bounce and I want to have it rounded to 10 or 100 and not to add that ammout, would be nice to have it for people who like their upgrades rounded.
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Meta gain should be increased a bit. Maybe 30%? You could leave it as is but then you should offer more in return. just spamming energy gain is kind of boring yet seems to be the best way to go.
We'll think of some more meta upgrades. Whether meta gain is enough or not is very subjective, so we're not sure it needs increasing, but we'll think about it. Thanks!
There is export/import available, and we'll think how to add cloud save soon. The game becomes more idle after you do the first reset, and you can make it more and more idle later on.
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Here some info on the different kind of upgrades:
Bounce: lets you idle longer and keeps your income/sec higher as it decreases the height loss after every bounce.
Ball size: the energy the ball gives with every bounce gets higher as he gets heavier.
Tube height: Tube height lets you idle longer and gives you more income/sec. This one is because the ball moves as an constantly accelerated object. So while the energy gain is linear to the height, the time needed for the ball to drop has a quadratic relation to the height. so doubling the height only increases the time needed for a full bounce of the ball by the factor ~1.41. Doubling the height results in an income/sec gain by the factor of 1.41.
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woah such an awesome game.
New idle mechanics, a soft reset through the improvement of the amplifier, another layer of reset through the actual prestige reset :3
Steady gains and fun to look at. You did such an awesome job, I don't even know what you add to make it better.
We'll think of something like that, as the game seems not idle to a lot of people.. So we might have to introduce something to make it possible to idle from the start.
Hm.. it's usually not a problem to click at the top. You don't have to aim precisely, if you click a bit higher it will still spawn the ball at the top.
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after update, bubbles can catched with autoclicker, mouse is to slow (even hit bubble sometimes don't registered from game). Ruby-system seems out of game, and no rubys for goals anymore?
Thanks! Aside from fixing things and doing some improvements on it, we're also now planning on another game based on this concept but with better graphics, more content etc.
The game is infinitive, so not sure what are you talking about. It gets slower when you play longer, but that's how most idle games play. You can't actually "win". And you definetely don't have to spend kreds to play.
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Needs an upgrade to make balls fall faster. I've only been playing for not even 30 minutes, so this may be irrelevant but AGH I HAVE NO PATIENCE
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meta energy growth is rough like fcuk , what if someone does something stupid with it like investing all in bubbles ? hard reset the only option ? (no i didnt do that)
It starts off more as clicker, but soon enough after bounce upgrades and resets with meta-upgrades it becomes more of an idle game (at least you can choose upgrades which do the game more idle than clicker)
That's the whole point of the game.. After a few resets and meta upgrades it should bounce long enough not to require you clicking it too often (like it can bounce for hours, days or even weeks before stopping)
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please for the love of god fix the bibble. i cant tell you how many times i clicked it and it jut flew away. also it flys wat to fast. it needs to slow down so we can actually click it.
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more achievement a skill system ? per ball like make gravity, density? ,...by 2 for some time. maybe since there is no ad possible by kong as u said give a daily reward which is also quit common in game like this :)
Do you mean adding capacity? After first reset you can buy auto-capacity extender, which automatically buys capacity when it overflows (although less effective than you). Later in the game you can even upgrade it to make it more effective than manual buying (so it's better to let the energy overflow and auto-extend, than buy capacity yourself).
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I thought it was really boring at first and almost quit, but kept at a little longer and then it got way interesting. Really good concept.
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I find myself buying Bounce upgrades WAAAY too often... could you do something like, say, raise its cost by 4x but also make each upgrade 4x better?