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so was there some sort of achievement associated with leaving an angry comment about the cost of the game? cuz there seems to be a shit-ton of unnecessary comments about it.
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Given the mechanic of XP from non-weapon-related deaths going to the weapon equiped, I'd love a weapon that's explicitly useless - at least in the sense that it can't kill, though maybe it can reduce HP down to 1 - until it reaches level 5, and becomes the best weapon at that point - of course, it would have to be unlocked in New Game +
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See it as a donation with slight bonuses. Most people would prefer 2-3 dollars. Maybe 5 if you throw in unlimited items. But it's just the impression that flash games should be free. Mass advertising... I don't like it.
That said, I love the gameplay and the sarcastic commentary before the level starts.
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I found a glitch thing. Die with the bomb and level up after having restoration job. You'll fail the level, being alive. ._.
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To those who don't like that BubbleBox gets more than us: Don't worry, it's just a survival mode (try it on that site if you want - it's just as well it's all on one site to have one huge leaderboard. It's a fun mode, though), the MOD which is a mediocre - though fun - weapon, and Costume + Chemical Warfare (the Relics) Apparently, everything else isn't 'premium content' and is instead 'bought content' or something... <
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If he hadn't added any premium content, and left the game at 80%, no-one would be complaining, but because extra content is on offer everyone thinks it's unfair.
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10 bucks :O thats crazy... No mate, I don't really care how much u ask for the premium content like u said more then half is free (80%)
I'm one of those free loaders who doesnt pay lol but I dont mind see u try and make money, I mean I have tried to make a flash game and its pretty hard (the scripting alone nevermind art work etc) so I think until people actually realise how much work goes into it they wont like the pricing. But most flash-game developers ask this type of price because of the amount of work.
Also there is no need to complain cause there is more then enough to do with out extra content.
I for one cannot wait for a next installment ;-) 5/5
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You should be able to toggle your perks, because i have some healing perks on and its hard to complete some challeges, like have 25% or less health to complete task.
Kill all but one enemy and let him maul you down to 5-10% health and then just quickly finish him. Hurt him a little beforehand if you don't have any strong weapons yet.
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I have a lvl 5 gun and didnt get the achivement. ill report it with a screen grab but just a note incase the report takes awhile
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the good thing is that the premium content is free. the bad thing is that is it being advertised for another site, which kind of draws attention away from kong, like "hey dont play here, play over there cause its better"
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its like a curse, if you put premium content in your game people will get mad. ¡¿ whats wrong with you people?! just ignore the damn premium content!!!!
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Very nice game, premium content is annoying but I understand its purpose and it doesn't take much away from the game playing without it. A couple things that would be nice is a counter that shows your progress on challenges; I found it annoying that I couldn't see how much damage I took in the less than 30 damage challenge. Also a level progress meterwould be great.
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I can't stand people complaining about premium content. Indie game devs need to get a start somewhere.
Also, yeah, the game is blatantly influenced by R&C, but so what? It is a fun concept, so why not implement it? Also, @edennov, did you happen to see what the special costume in the relics menu was? I haven't seen it either, but I do believe he gave it credit through that.
Rate the game for how good it is, not for whether or not you like the dev or the dev's marketing plans.
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I see a game like this, loaded with constant in-your-face "give me money" signs, and I can't help but compare it to the literally thousands of other games, on this site alone, that are just as fun if not more-so, that are also 100% free. What incentive would anyone have to pay for 20% of one fairly short game, when there's an absolute glut of great free games to spend time on instead? And, as others have mentioned, why should I pay for 20% of an amateur flash game when I can buy a full professionally-developed game for the same price? Honestly, when you put yourself into a such an over-saturated market, you need to be aware that overcharging for your content is going to make a significant portion of your potential customers view you as greedy and unlikable, even with the "fund my future projects" idea behind it.
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I am going to be honest and say the Final Deathwish was much better (not in all areas, though). I liked getting additional perks for completing challenges and I believe there were more perks in general. The game was also less linear, as you could complete certain levels that were off the track. There were actual gadgets with passive abilities and you could wear more of them. There were more types of armour with actual additions. All in all, if you're going to make a similar game, I'd suggest taking some advice from your former game. I like being able to level your weapons to 10 after completing the campaign once, and I like the several new additions of perks and weapons, though.
There were more perks in TFDW many of them were also duplicates. The perks you got from challenges were so minor that they were neglectable. The current challenge reward is there to build tension (what is the secret weapon?!). I can understand that you miss the multiple paths but I thought it was somewhat gimmicky and didn't really anything substantial. Finally, regarding the gadgets: Passive bonuses are already provided though perks, it's silly to have 2 separate systems that does the same thing. Which is also why armor only protects against damage.
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all completed... no badge..... completed on hard... and still no badge, fully completed on paradox.... and still no friggin badge!
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In the first 'Deja Vu' scene (the ones where the protagonist says something about recognizing something), I saw something in scandinavian, but I hit Space too fast and couldn't read it.
Anyone know what it said? (I'd provide a translation for those non-norwegians who wish to read it)
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eden, you may not want to hear it, but im gonna say it anyway. ALL games are inspired by other games. there hasnt been an original concept in decades. i do not like very many twinstick shooters, but i gotta give this game credit. while i think the premium content is not worth buying in the slightest, this is a solid game. i was hard on it at first but ive come around. its a 5
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Side note: If you complete all chalenges as you go, you will get the second medium badge before the first medium badge - last challenge is already completed.
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Hitman, people don't want to pay $5 for 20% of a game when they already get 80% for free. They would much rather buy star wars KOTOR which has 10 hours of gameplay, or 10-15 for final fantasy XI, which also has loads of gameplay. The fact is, $5 in't much, but we want to get the best off our hard earned cask.
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As many others mentioned, this game is highly influenced by the Ratchet & Clank series. I'm giving this 4/5 because there was no credit given (at least none that I've seen)... And don't try to tell me that R&C stole from others who stole from others, Mr. developer, the resemblances can't be coincidental: 1) after killing the final boss, the options to either go back in time or start "new game+" . 2) The weapons ideas, the fact that they have levels, the last of which gives a new ability, AND the fact that after the game ends, the level cap increases. And so on and so on...
It's not a coincidence and it's public knowledge that R&C inspired me. I just took the most functional concepts and made them my own, which every other game in existence has done. The only difference is that I took features from a game that is very unique and thus easier to pin-point the origin of.
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As a keen gameplayer, both flash + "real" games, I like this game, not exactly original but still, it's a good game. However, the money earning, a lot of people have commented on this, but as you're looking into a new payment scheme, look at something like Senatry ( money-grabbing game which a lot of people dislike ) but I agree with the normal money and "gold"
You earn a reasonable supply of gold, meaning nothing is "premium" content, however, by buying the gold, you can have some advantages over other players, such as faster unlocking / so on / so on. I personally spent 10$ on it, as I play it frequently. But otherwise, good game + I hope next time you'll use a different payment scheme.
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5/5. I don't see why people are saying that the premium content leaves a greedy impression, I mean, you're getting an awesome game for free, and this guy has spent alot of time on it. He deserves something for it, and hey, if you don't want to pay, that's fine too, just don't complain.
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4/5 and faved ^-^ next time please make it that your gun reloads full when leveled and dont be as greedy, thanks :D
-Adam
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How come 5 bucks is alot these days... if you earn idk 5000 to20000? anyway alot of ppl dont even earn that much these days....btw i have no idea how much curency that is in euros?
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Very nice game, and the premium stuff doesnt bother me, since I can still get the badges without it. If the badges were premium only however... =P
Kept me busy for a few hours, thankyou =)
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I couldn't help but laugh when I got the achievement for blowing up the gnome chompski. I had to google it so see if people would get the pun and I hadn't realized it was a meme. Google was also smart enough to come up with a link to the wikipedia page with the proper spelling of his name.
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@arkuni
i read your response, but it's still weird to click on a button that says ''free premium'' (on bubble..something) and get a pop up asking for mochi coins.