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It's laggy, but that's ok for a physics game.
However you should keep the counter-weight upgrade system and the destroy-as-much-walls-as-possible concept too.
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Also, why is noone posting their levels here? 1~p_s:483.15,394.75|p_s:535.6,392.9|p_s:586.25,394.75|p_s:761.4,395.25|p_s:816.6,393.5|p_s:871.85,395.25|c_s:506.65,383.9|c_s:562.75,382.1|c_s:615.25,380.25|c_n:843.25,378.5|c_n:790.75,383.9|c_n:897.5,378.5|p_s:283.6,389.75|p_s:750,393.4|p_s:474.15,390.85|c_k:1115,382.25|c_n:1054.65,379|c_q:1210,378.25|c_p:1244.95,380.25|c_s:313.1,387.5|c_s:358.25,387.5|c_s:407.15,387.5|c_s:684,383.9|c_s:978.35,383.25|p_c:946.5,391.85|p_c:1022.45,389.35|p_c:1083.95,391.15|p_c:1167.2,392.9|
sucks i know, but fun to bomb.
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Isn't this just a whored up version of another game? Its good i guess but they should at least acknowledge that its a ripoff
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Good fun. It'd be nice if there was an appreciable difference between single shot and multiple shot loads. more power on the single shot perhaps. Also either a database of user castles or a random castle generator would extend play for lazy souls like myself who can't be arsed to build our own castles.
Great game though, taps into that primal urge to knock things over that anyone who ever owned lego will relate to.
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Major bug. If your computer isn't fast enough to display the launch animation, the screen moves to the right prematurely and prevents you from firing a shot. Very frustrating. Also, if you switch the quality, it doesn't seem to stay as you move through the levels.
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I love this and the other one like it. Excelent idea to have it when something hits them they die, in the other one nothing happens. A fun and addicing game 4/5
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Agreed with everyone: need to rebalance and make all levels harder except the last one is too hard. Also need to extend the timer.
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Love this game. Fast playing, easy to understand, totally goofy. My only regret is that it's so short. I'd love to see the basic gameplay become the foundation of a larger strategic feature.
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Our top story tonight: the mortgage crisis has begun to affect nobleman and peasant alike. Join us after the break as we discuss the king's controversial "stimulus" plan and why so many nobles are satisfied with clearly sub-par construction.
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The "castle" series has incredibly fun gameplay, but lacks just about everything else. Give the game a progressive story, allow the player to customize/upgrade the tribuche(sp?), make it far more challenging. This game has the potential to be absolutely killer... and I think you've already done most of the hard work.
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Damn it, the princess on the last castle is impossible to touch. By the time you've killed the other four, the pieces of the castle have formed an impenetrable barrier.
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fun, though maybe a bit of a difficulty curve on early levels. Most seemed very easy, with a few slightly hard. Short, need bonuses of some sort aside from just bigger rocks. I want more of a good thing!
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Awesome, much better than the other one, but could the timer after your last shot be extended? It often takes at least 5 or 6 seconds for a shot to kill everyone it's going to. 4/5
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mah, I liked castle clout more. first the 'killing' is less inspired than the point-system of clout. the controls feeled more responsive (tough they probably were not) and last but not least... clout was goryer! :)