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its sonny so its gonna be good (not that if you don't like it u have bad taste or anything, opinions are opinions) but I'm rating 1 star until all characters available on kongregate. 5 stars after this is done (if possible due to contracts and agreements between the maker and armor games)
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It doesn't save for me. I keep doing the first level over and over. One more try. If it doesn't save I'm done with the game!
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hey i played this game on armor game and maybe it was updated but is the item glitch still here because on armor games no u cant do that but can u do it on here
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Added note :) sometimes the stats went out of the roof , try to make it easyer to understand the stats on items before reading trough them twice :) max of +10 on an item would help
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the gay thing is that u have to beat the game without useing any training fights or redoing any bosses! I HAD TO START ALL VOER AGAIN ON HEROIC
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lets see : WAY to late release i know youa dded 2 zones but i cant believe it took THAT long to implent , some fights in the beginning are harder then the ending fights (playing on normal) pure because you get alot stronger skills . And ofcourse locking out the hydrolic class gives you a 2/5 from me
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Really though, I think my biggest issue with this game is the fact that the melee class gets the static ability that increases Focus recovery, while the spellcasting class gets the one that increases defense and HP. Anyone care to explain the logic behind that?
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**Updated**
Okk worked it out heres an F.A.Q: Set Veradux as defensive and leave Roald as he is. Equipt 4 level 2 disrupts and attack The Baron every two turns with disrupt. In other turns heal/put buffs on yourself/team members. When he uses deep burning, make sure you use disrupt every turn as he will use that really annoying move to kill you in ten turns :P
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Okk worked it out heres an F.A.Q:
Set Veradux as defensive and leave Roald as he is. Equipt 4 level 2 disrupts and attack The Baron every two turns with disrupt. In other turns heal/put buffs on yourself/team members.
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pyscho is pretty one sided...lightening rapes and shadow is barely functional. Taking so much setup or micromanagment of cooldowns and health.
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It would be nice if when say fighting 2 opponents one dies before you take your turn that your move carries over to the next enemy, instead of just cutting your turn short.
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LOL! this is over-due on kongregate by months.... since it arrived on armorgames, i played it 27 times... got boring after 5 times.... the rest were wasting time... XD