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Well...Roach Vitality just plain sucks. It seems to have no cooldown and next to no focus cost.
Subversion only lasts one round and
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Any advice on the mages in zone 2 when going for the Legend achievement in order to reach zone 7? Their doom debuff seems way overpowered to me. 70% less healing (2 will totally negate any healing), last 3 turns, has a hefty dot that goes with it, 50% resistant to dispel, and seems to have a small cooldown. That's a lot of love into a single spell. Worse, Free Will doesn't seem to provide the shielding sometimes if it fails to dispel doom.
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The baron is HARD?! wahahahhaa
I truly wish they had had the decency to give us the full game.
1/3 classes is 33%....
....and I wonder what bonus areas we do get access to.