Under rating threshold (hideshow)
I finished it before the badges came out and when I went back on to earn them, since I already did, it was just like BOOM BOOM BOOM BOOM BOOM. All four badges and a challenge is five seconds. I love when that happens.
Under rating threshold (hideshow)
Okay, I realized something in retrospect, but don't badges for this game completely subvert the intended meaning? I mean, the way these are set up, it rewards the player for being upgrade obsessive, something that is decried at the end, it feels kind of surreal to earn points while being told you're stupid for earning them, especially when they're really easy to pull of like these ones
Under rating threshold (hideshow)
with 2 lighting crystals 3 magnets and the rest missiles all upgraded fully only 1/5 of the map is ever touched by the enamy and for some reason i think it is a bug i have 110% complete in the game but very easy game although really fun
Under rating threshold (hideshow)
I think that the gameplay was lacking because the point was to make it all about upgrading until the end even if it means you have to trudge through rather boring gameplay. It looked and sounded decent, but with enemies that can't hurt you and no penalty for "losing," as well as two of the three weapons automatically aiming and the magnet to automatically get coins for you, the core gameplay is essentially holding down the space bar... That said, the final game over screen was pretty awesome though.
Under rating threshold (hideshow)
OMG! That was me, and I ROCKED!
Fun concept, but gold-farming was a little repetitive. Maybe you should let us upgrade enemy weapons/A.I.?
Under rating threshold (hideshow)
For creativity into a new genre that isn't usually seen is great. Buying all your sound, achievements, etc. Even having to buy a title! Genius! Except the fact that the actual game itself is a little lacking... There should be a sequel, more upgrades, and a little bit more in-depth on the game itself. 4/5 :P