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great idea for xp on the first mission of the campaign (when the enemy has no fire support defend for as long as possible to get the most xp
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Men, it has been a great day but now we must make it a bloody one too..",'Sir the Germans are charging!",'well then blood it is, FIRE!
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I think this game needs more levels and needs to be harder. Keep using gas to kill them and fight through waves of enemies. Click "+" if you agree.
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"sir, There's poison gas in the trench ahead, should we wait till it clears." 'NO rookie i'll tell you how we roll here, we run in there and choke to death, understood?"Keep using gas to win. Kills enemy soldiers instantly but doesn't affect tanks. When they deploy a tank just use fire support to destroy it. Won mission 8 that way without losing my first tank. Oh, and upgrade your fire support so that it has a lower deployment time.
+- (1948)Custom Battle: 2 trenches, many mines, a whole crudload of barbed wire, no fire support. "Ok men, wait for them to charge; it'll be easier for us then. Wait for it... wait for it..." *17 hours, 9 Coca-Colas, 12 coffees, 2 5-Hour-Energies later* "Wait for it.... Wait for ittttt.....
lol everytime i win, the fire support from enemy is still active and my happy soldiers blow up LOLAlso, good strategy with poison gas is to block enemy spawn zone.
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Final mission bug = Don't summon any units, only summon tanks. Utilize the fire supports well. Enemy team won't use any fire support, your tanks would go in safely. Pretty risky since when your tank dies from your own artillery, morale goes down by a quarter or a half I think.
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i can freaking beat this game on easy with arty on they get it like way faster then i do and they get crap load of lucky hits with it
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....is this a glitch.....I was on final level.....and i had 3 tanks untouched nd infantry....the tanks make it to the final trench and then a minefield like blows up and destroys me 3 rifleman units....morale depleted and i lost
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it would be great to have a map editor so you could place trenched in certain areas. (like having 1 trench on the enemy side like in the campaign.) and being able to edit your team and the enemies separately (for example you could only use snipers and the enemy team could only use riflemen.)
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A few complaints, firstly why do the enemies get the mortar strikes at the start of each battle while I have to wait like 10 minutes for it to charge up? second, why does it seem as though the enemies' mortar strikes are like 100% more accurate than mine?and third why do i feel as if the enemies have a ton more morale than I do?
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I beat custom battle with only tanks and all but gas support.
I sent 26 they sent 55!
I won by morale and used 60 support and they used 17.
I was a long and grueling battle my friends.
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Although it says 'it autosaves every time you end a battle', this doesn't seem to be happening. Which sucks, because I want the last badge and, if the game freezes - which has happened to me - or I close the window, I have to start all over.
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ok guys 5 trenchs lots of mines and max wire. go for the first trench. CHARGE!!!!!!!! BOOM!!!!! what the heck!!!! Sir there appears to be mines placed in front of the trench. NO DIB SHERLOCK!!!