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i played the offline version of this on another website and when i first fighted the scarecrow during the quest i found loki's store but now i cant find it do you have to reach a certain level to find him
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Before we do the random quests on present chapter, we grind with the random quest on the previous chapters because we simply lost the majority of our exp when we lost in those 30+ areas dungeons.
either you shorten the areas or let us keep the experiences.
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The updates say that the golden armor bug was fixed, but it was not. Closing out the game deletes all golden armor from allies :( Fixing this would be much appreciated!
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How about letting us fight mobs that are different from the "up-to-three humanoids" setup? I'd like to fight swarms of up to 10 smaller creatures, or singular huge enemies like Behemoths and Krakens.
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its really lame that if you spam the attack button and at the same time that the enemy is moving you ever so happen to be attacking, you miss your attack >.>..
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I don't care for the microtransactions. I'm the exception but I'd be willing to pay upfront for a fun game, rather than pay to win.
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KenDraken, sure, I understand that a L8 Assassin might be better than a L8 Rogue, and CERTAINLY better than a L0 Assassin. But as it stands, there's no incentive to change class to level Assassin in the FIRST place. If L8 Rogue is strictly better than L0 Assassin, why bother changing at all ever? Just keep leveling Rogue, as you've already got a head start.
All I'm saying is, the class upgrade is poorly designed if, to do so, what you see is an initial DOWNGRADE in ability, even if later on down the line it gets better.
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Why would anyone choose the assassin class? From L8 Rogue to L0 Assassin: AP stays the same, HP goes down 6%, Strength goes down 22%, Magic goes down 22%. No change to resistances. What's the benefit?
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Guys this is how you play The Bravest Hunter,
Step 1 Reach Boss Chapter 4 "Legendary Silver Wolf II" Only 5 Areas
Boss weapon has "Slay = One Hit KO Ability" so make sure you have at least 2 members in your party in case it activates on you. (I found out the hard way T_T)
Picture for Step 1 = http://www.mediafire.com/view/enpuaqjza5kooa7/TBH01.PNG
Step 2 Go for as high combos as you can, also devs please raise the combo limit of 99, thank you.
Picture for Step 2 = http://www.mediafire.com/view/3b24iogpu7vr182/TBH02.PNG
Spoils of your rewards of Gold+EXP (I used a gold ticket that is bought with gold from the random secret shop you find while battling)
http://www.mediafire.com/view/mpj5mlo8td592m8/TBH03.PNG
http://www.mediafire.com/view/hnzs41rnd783jht/TBH04.PNG
http://www.mediafire.com/view/y6bk1nb6inj6zaa/TBH05.PNG
http://www.mediafire.com/view/4lvngpd6z2v1x8d/TBH06.PNG
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The graphics are beautiful. The gameplay is untextured repetition, utter monotony. Long dungeons where the only thing to do is fight things, and the only thing you do while fighting is attack. You boast "50 quests" as a game feature as if it means something, each one is the same thing with a different boss. Add some texture to this flat sheet of gameplay.
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Give us minigames to play in dungeons. Like unlocking booby-trapped chests, 2D platforming through dangerous hallways, top-down shooting through magic portals, and so on. Because just fighting enemies gets boring after a while.
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how about cutting the end game material requirements by half. i mean seriously, do you expect me to grind "heaven being" with 100 floors more than 20 times just to get the divine armor.
no way, thats just way over the top
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The balance on the game is pretty terrible. Like being wiped out by a weak magic boss just because he triple ices your team and you're unable to cast spells, whereas I just annihilate any other boss double his level.
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definitely needs a kind of auto dungeon for grinding items (esp the 100+ dungeons.... there is not enough time in the world to do them....)
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This gami in larger dungeons is like politics. You think you have choice but actually every option is a slow and laggy fight. Great game nontheless.
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This game seems rather biased towards twin swords and especially against heavy swords, heavy weapons can't even hold up a combo.
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@Amakusa and any other player having trouble killing bosses with high health and damage, just get tanker in the front, a hard hitter in the middle and a rouge/assassin at the end, also remember to use chili peppers and iron skins and to also cast the chili pepper with some one who has slay because it crits for a couple hundred thousand making it the perfect tool to destroy bosses, especially ones that block a lot, with this all said the best of luck to you all and your difficult fights in becoming the bravest hunter.