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Is there any sort of reroll button on the friends section to get new hunters? I'm very picky about recruits for my team and its painful to have to wait to level up to only find out the previous selection of guys were better than what I got next.
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I have to leave with 2 stars even though I enjoyed playing it. The crazy "strong enemies" who came out of nowhere and 1 hit my whole team ruin the game.
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I defeated VIEGRAFF (12k Hp 1,2k str) and could recruit him for 260k hes ridicioulous op did anybody find another recruitable boss mob?
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This game should have:
More enemy types
Easier Scarecrow boss
Equipment in treasure and magic boxes
Bigger XP Gain
and
equipment upgrades.
+ so devoloper can see this.
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I agree this game has lots of potential, but it is far too slow. In a normal fight, I wait several seconds for the words to flash across the screen, and then the monsters are dead in a fraction of a section. That is not balanced. I'm already just about bored of the game, and I haven't even gotten to change my class yet. Anyone else think the class experience is too slow? I know there are different tastes for this sort of thing, but I'm usually on the patient end.
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just added another player to my party who has full premium gear (lvl 17) wearign sword and shield hes dealing roughly 5 times the dmg i deal on a good day. pure pay to win.
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Each level has too many areas filled with weak monster while bosses are like 10x harder. Even thought you can pwn all mobs with ease you cant be sure that you boss wont 1 hit KO you...
Each fight takes a lot of time thx to the unskippable animations so even finishing easy lvls takes a lot of time :(
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If fast forward is an issue, I highly recommend simply shortening the phase transitions (aka all waiting/battle phase animations), that'd be a huge help. Another thing that I've noticed is that the attack "Ice Needle" (possibly others as well) is a little bugged - it occasionally makes the character move back and forth which, more often than not, results in losing the combo which dramatically reduces its effectiveness. Another battle problem I found is that there are times (especially when the enemy is paralyzed) when an attack simply misses the target, and as such, is completely wasted. On a side note, if I want to hire a previously recruited hunter, a free recruitment would seem logical. I will continue to group all problems/suggestions as I discover them in order to make them easier to find. + if you agree so the developer can see :)
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Great animation. Funny foes. But it is very slow paced. It's a farming game. And you don't have much items to buy. :/
Could have been way better, and have great potential.
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After playing a bit more, I've concluded that the impossible bosses and slow profession growth just ruin the game completely. What could be a 4.5 star is a 1 star game.
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RPG type games need to have some semblance of balance. The chance of having a combat be waaaaaay too hard is far too great.
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YEAH! I just fiinished my first dungeon! Oh? A lvl 2 mission? Pfft. Easy. *plows through minions, waiting through the dramatic slow attack animations * Alright time to confront the bo- OH SWEET MOTHER OF GOD! Wait, I shouldn't worry, I can just stun-lock him. *few turns later he breaks out of stun* Wai wuh? You aren't suppose to have that much AP! Oh god no! D': Anyways this game is sure fun but has its issues which need to be fixed, reducing my initial rating of 4.5/5 to 3/5.
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stupid game... artwork is ok but game mechanics need lot of work. how to make combo damage if the hunters always miss their aim. Boss with 4K hp after a few minute of is not funny, and no story... i feel like wasting my time playing this (wasting time is usually what i do when playing games...and i like it too, but i prefer when i feel that i'm accomplishing something). 1/5
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rly has any of you even tried? or just nag its to hard with all the free gear you can easily beat the game jus rank up youre dh rank and better stuff gets available furthermore just get some high ranked friends , specials or any other in youre party and its even more easier.......... and dont and thats what most of you are doing move to fast to the next chapter just repeat the dungeons in the easier chapters
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The game is just too slow, the various boss are nearly unbeatable with the shitty equipements we are allowed to buy and it take age to lvl hunter rank.
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Seriously need to work on your game balance. Pisses people off when they fight through an entire dungeon and the bos has 10x the health of their highest person and the boss kills 2 of your heroes with his first attack. And that was after getting pissed about the 3 ninjas with 3-4x my health whose attacks all did AoE damage. Oh yeah, and the rendom encounter where my level 2,5,6 beat 3 level 11s and got a whopping 90 xp. And the random Strong Enemy with over 9000 (yes, I know, funny) HP. And what do we get for these lovely 'dungeons' we battled through to have our a$$es handed to us? NOTHING! A hard or difficult game is one story, but this is just frustratingly impossible.
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The spike in boss difficulty is ridiculous in this game. I can breeze through 10 waves of the normal enemies without healing, but when I get to a boss, I can't even keep my forward guy alive for 1 round. That's just too much of a jump!
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Big bug: if you stun something, when it becomes unstunned it gets to use all of the AP it didn't get to use while it was stunned. I just had a boss have 12 AP against me and almost wipe out my whole team at the end of a rather long dungeon.
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Some suggestions. Start the battle with the enemy already present, no need to zoom in the camera just to have them jump into the battle.
Stop the camera from jumping back and forth for everything, it takes WAY too long. Just pick one angle and leave it there so we can speed through battles.
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Great game once you get the hang of the strategy. My char is lvl 12 with two lvl 6 (rogue and mage(rookie)). I can kill off any mission up to lvl 5. Just a few tips for people who are having trouble: don't be afraid to use items like invul, +atack and + def on bosses, they help a lot; Heal Heal Heal with a rouge on your team you get 8 AP, spend one or two to heal up after the boss whacks you silly. Finally, in battle I start off with the mage that pushes the opponents back, then I alter with my main and rogue to smack him in the corner, the important thing is don't rush as some hits don't connect (flip kicks, thrusts when in the air). Hope this helped
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This has a lot of potential, but there's just so much else wrong with it. Right now I'm most concerned with one thing though; when the update says "nerf boss a bit", does that mean bosses in general? B/c I seriously can't imagine any way that bosses could be harder than now. I mean, I'm killing off most enemies before they even get to attack, then dare to open a magic chest. I 1 hit the first enemy...then two ninja skeletons with 3.6k hp show up and kill off 2/3 of my guys in one turn, taking the last to 50%. The same basic thing happened before at H rank 0, except with those 3 guys romeo and the other two. That's the thing; this is happening at hunter rank 0 and 1, everything is so basic that it's not even like I could adjust my strategy. Maybe I could keep around heaps and heaps of revive potions and very slowly wittle the enemy down while reviving my guys every turn...or I could stop playing. I think I'll probably go with the latter.
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For everyone who wants a reset get to Hunter's Rank 1, There is a face shop that will show up at HQ. You can rename and edit you Character there.
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an option to speed up the fights would be nice, it takes alittle too long to start the fight, which was okay at first but really drags after a while
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also, the level of missions aren't often very good indicators of their actual difficulty. I can breeze through a level five mission but then a level two mission is filled with three three thieves that tear my team to shreds.
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Was interesting until my third dungeon. Level 2, just trying to scrape up some coin. Fairly easy. Boss is three level 7 thieves with 3x HP who destroy me. Do I even want to keep playing this game?
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If fast forward is an issue, I highly recommend simply shortening the phase transitions (aka all waiting/battle phase animations), that'd be a huge help.
Also, if I already hired a specific hunter from the Tavern and sold him, having him for free purchase afterwards would be pretty awesome as well.
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I realize that different weapons have different attack speeds, but really, even by that fact you really overdid it with the animations, its sorta like epic 4 war, The boss/character takes 1 minute to raise his sword, another minute to swing it, 1 minute to pause, and then another 2 minutes to swing his sword and run back, this is similar to Viegrafs attack animation speed. It would really benefit to speed up the game speed.
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unless there will be the option to parry or counter enemy attacks with AP by clicking a character during the enemy turn but before they are attacked, the wait time in between turns and enemy attacks should be able to be sped up.
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Didn't play the game, no mute on startup screen made me click trough the character build screen and tutorial. Not having a mute right at the start is so damn annoying. After that, there was no possibility to restart. Shame, it looked not too shabby.
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My weapons totally disappeared when I tried to move on double swords. Looks like it could be a good game but I'm a bit put off playing it if I keep losing weapons.