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is this game no longer playable? ive reloaded 3 times and after i press the play button it just sits on the title screen....5min now so far?!?!
for guest , still able to play.
for members , you can play online with full features ( hire other player avatar at tavern ) , premium shops and pvp battles for wanderer battles at mission area.
to do next : for members you will be able to play offline version if dont want to play with those features.
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Getting a bug with spells (or at least Ice Needle for now), when the character wnts to throw the spell , he takes a step back before actually using it, makes some combos miss.
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Sorry to note it, yet it spares a bad rating. Fighting alone makes no RPG and brawler classes, classics like Monk & Brawler are remembered, should be there. Funny idea, yet one star as it lacks much potential in my opinion.
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I really think it should say how many waves of enemies in a single fight you are gonna have to face because it gets really annoying in early game to have to fight 8+ waves of enemies from a dark room, i mean good god what the hell kinda room did I walk into, moria?
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Also could you tell me the chance(percentage wise) of finding the secret shop. because I found it but don't have enough money for anything good and I want to save up but I don't know the chance of finding it again
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Even when not fighting a huge wave of enemies you sometimes have to fight up to 12 maybe when it's not a huge wave of enemies only 3. because when your playing a 100 level dungeon having to fight that many enemies almost every time you fight is painstakingly slow
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so you can do a pvp wanderer battle now each round but the secret shop is still wellll very secret...................
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starting to hate this game the more I play, later on you get to higher lvls, the enemies are nearly impossible and pvp even gets ridiculously difficult with over the top hp. Even with powerups (which you'll run out fast) enemies block A LOT. The blocking is crazy for enemies but your characters block very little. They opens their arms up for free hits. Also why don't power ups vanish at the beginning of a battle so you dont have to waste AP because if you need to use the powerups you'll need all the Ap you need.
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I found that in longer dungeons just fight wanders for easy victories and to go through. Before, it was damn hard cause the pves were hard as hell.
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I feel like it would be nice to sell back items, because getting gold in this game takes so long, so being able to recycle weapons that you will never touch again for gold would be fantastic.
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i cant find certain weapons required to purchase other weapons, i once bumped into a mystery shop, but can no longer find it even after hundreds of attempts
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I think this may be a bug or something but, In the shop (Hunter Rank 3), I can buy Khukri and Pirate Sword, however, for the Dual Weapons, I can only make Dual Khukri and Dual Bloody Axe. There is no way I can tell of getting a Bloody Axe. Not even in Premium.
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in the instructions where it says cast, it should be casts technically, and where it says reach it should say reaches. not a big deal, but ocd :)
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Okay, I must have done a bajillion Wanderer Battles at this point, and yes I had a character with "Avatar" as their name. I cannot recreate the original error, so whatever you guys did, you fixed it. Thanks for the awesome work.
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great game going to give it 5 stars when its out of beta just a few tips sword of dawn is very under powered for 50 quests got it a bit ago very disappointing mainly cuz its a 2 handed weapon but its also lacking in damage, and idk why devs dont do this but you will get more donations if you can donate once to be able to earn the in game money I.E 50 crystals to unlock quests that you can earn crystals in devs never do this just an idea though
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It would be nice if we could sell extra items we don't want. especially equipment you don't need because you bought better equipment
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Honestly, I didn't find the combat very slow at all. Maybe a slight speed increase, but otherwise it was perfectly acceptable. I think rogues might use a very small buff, they just seem under powered compared to everyone else.
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Has the chance of certain things appearing been reduced? I've had a good 30 something rounds of straight battles so far this level, haven't had a tent yet. :C
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I have played this game a little more now, and I will definitely return to play it again later. However I got some issues with the game as it is now, in addition to the things I mentioned in my previous post. The background music is good, but after a while it get tidious. The dungeon marking could be better. you don't expect to find 3 lvl 7 bosses at the end of a lvl 2 dungeon. That's a whole lot of fighting just to get slaughtered in a boss you never would have faced if the dungeon markings were more accurate.
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This game here reminds me of the combat in the final fantasy series, and th best thing is that you don't have to suffer through all the drama. I wish that the graphics in general could get a facelift. You are onto something but it needs more refining. I am only just began but the customisation seem somewhat limited, and I wish more combat animations. I will however give more feedback when I have tested it more.
Once that is said, I gave this game 5 stars because it's incredibly fun to play.
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Sorry to now triple post, but this just got weirder. I reloaded the game on one computer, and the new guy came up. I loaded it on my laptop, and now I have the party I'm supposed to have back. I'm no coding master or anything, but it seems to me the problem MAY be with name recognition? Both my original party member and her replacement are named "Avatar," and they switched when accessing the Wanderer battle, which strikes me as a callup the server didn't correct.
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Ally hunter. Not mine. The newer one was significantly more powerful of an ally, but that doesn't matter. It wasn't who I had on my team originally.
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Okay, so I just came across a glitch. I entered into a Wanderer Battle, and one of my party members changed. I had a Lv. 21 with a Golden Sting weapon, replaced for no good reason in the middle of a dungeon with a Lv. 25 "Avatar" (someone forgot to name their toon, apparently - a common problem) with a katana greatsword. Seriously, what the hell?
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At character creation:
"This music sounds similar to that one game"
-Looks at games by artlogicgames
"Aha, monster saga"
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maybe make items that temporarily add to defense of attack, thatewould help on hard bosses. Also make attack items, or items that if used during battle let you earn more money or xp after the battle is over. Also maybe make players be able to earn items(with some rarity) that are used to make equipment stronger or give it fire ice ect. enchantments. This would add more depth to the game and def. put it in the running for game of the month when it comes out
Chilli Peeper - > items to boost your attack for few turns
Iron Skin - > items to boost your def for few turns
Phoenix blessing -> items to gave you invicibility against all enemy attacks.
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Sometimes when a character attacks he knocks the enemy backwards and because of this the next character attacking sometimes misses. Find a way to fix that plz cause it makes combos harder to do
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found a weird glitch. Hired a mercenary character and got a clone of my created character instead. Not a bad glitch as I can alter my character to a new class and the clone remains a mage but still, not something that should have happened. Until then, addictive game, loving it.
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Side note: I very much like the idea of having the option to save up AP by skipping your turns. Leaving it at a limit of 20 was also a very great idea. Good job.
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Another thing: Not sure if it's just me, but every time I start this game, my characters are never in the same formation as the last time. Anything you can do about that? It's slightly bothersome going into a battle to find out my characters aren't in the same formation.
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Okay, I've played through two chapters of the game already, and I have a sound implementation recommendation: On the Wanderer battles, you should play the Legion Battle music, not the normal battle. Wanderer seems to be PvP, but it's treated as no more than a regular fight. I'd recommend using the less common music to give it some mystique.