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rlly? "avatar"? can they at least let us name and customize our character before training and fighting? well i hope they do this on the next version and whats the point of this game anyway?
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It could have been good, but it needs much more content and more to do. Oh and the boss scaling is terrible. Not sugar coating it. This has potential but where it has weakness needs drastic improvement.
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Holy shit the bosses are so overpowered. You go through 10 areas on one lifebar..then hit the boss who has literally 10x as much health as you and who's attacks decimate your whole party, then you die and gain basically nothing. Bosses shouldn't be this strong this early on. This is ridiculous.
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I have to have materials to buy from a shop..? What the hell. Imagine if that's how it was in real life. "Yea, can I get a cheeseburger and a large fry?" "That will be $7.50, 1 pound of beef and 6 potatoes, please drive around"
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Questioning the power progression right about now... Dragon Saber( the reward for beating 20 unique missions) is scary. With only 6 AP, constantly attacking with the Dragon Saber is enough to kill a Wanderer party. But it gets better. I just bought Adam the 2dArtist which you can unlock through the special mission. He has about 880 strength... Anyway If he goes on a long combo, then he can kill a Wanderer Party with 4 AP. Now that is scary.
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There is an imbalance in the rewards system. Look at how much money, exp, and hr we get per room in missions from each chapter. You havn't made hard, high level missions worth it (other than item-wise). For someone who just wants to raise their HR, you have made the game a grindfest which takes the fun out of it. Make the hard missions higher value so it is a high risk, high reward situation. Good concept! just work out the unbalanced missions and make us be able to sell stuff because that is just an RPG thing to do.
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Enjoyed the game at first, but it quickly becomes repetitive. Got out before I'd invested too much time into it, else it could have been addictive.