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For characters using magic staves it would be nice to see the armor the enemy have equipped because then we could now if they can be frozen, burn, shocked or poisoned. if the NPC units cant wear armor than it would be nice to know what there resistance is to all the kinds of melee, magic and stat effect. I don't know if it is possible but even with out it i really like this game and give it a 5/5.
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i play offline because i did some mistakes in online and now i can`t play online because i can`t reset my character
i would start again on online if i could,or to transfer my off char to online
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You should add a daily login bonus or a random box each time you login for a chance of getting premium weapons and Armour for those who cant buy crystals +++++ this ti make it happen :)
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When I first started playing the battle phase was pretty fast, now it has slowed way down like it's in slow motion now. Any suggestions?
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Just pointing out an inconsistancy in your job change structure. Knight requires Fighter level 2 and Rookie level 2. Fighter requires Rookie Level 3. Should just remove the Rookie requirement or raise it for Knight.
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T__T serafiel was mean to me, she wouldnt let me solo her. if anyone got a suggestion how to beat serafiel solo / no items / no buffs pls tell me
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Hi, folks! A great game indeed, but I found one bug (or is it a feature? ;) ) The fact is that in wide areas (20 rooms or more) the OK button in the LEGION battle menu is not responding if you've had several LEGION battles before in that area. It is rather inconvenient that the player has to make an unwanted choice which may result even in a falure.
Thatks in advance!
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is there any way to increase the number of angel stone you get for rewards, 3 per 100 floor takes forever to get for the required gears vs being able to get sun, moon and demon stone in one mission for 15 floors
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lol you guys complain alot o love this game because its a littlt out of the ordinary and i like that good job to the creators
this game is different with EW , we want try something new . And we think the game is quite unique in its own way . Still hope you can enjoy the game. Thanks.
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So I'm able to hang with all the normal level 4 enemies, and even beat the bosses no sweat. But I run into this Ninja Skeleton in a magic portal who has like 5k hp and destroys me. "No problem", I think, "I'll just do level 3 dungeons instead." Nope. Ran into him again, virtually exactly as hard as before, killed me instantly. Unfair things like this will discourage your players before they start to appreciate this very fun game, so consider taking virtually unbeatable random mini-bosses out, or at least giving the player some sort of option for retreat. Thanks for your hard work on this fun game.
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There need to be better rewards for fighting monsters in the dungeons. Right now they're not challenging, and give meaningless gold and xp. (In a game where prices and levels are measured by the thousands, getting 15 xp or 25 gold from a mob doesn't matter at all.)
The result is that each dungeon is basically filler except for the boss.
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This game is great, but plagued with some odd issues. A save function when attempting some of the larger areas would be nice. Real tedious to repeat a stage 5 times to get a needed amount of a material that's at the end of a 40 area dungeon. Maybe after you beat an area you have the option to jump right to the dungeons boss?
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Two big issues I see so far, in an otherwise great game:
1. The bosses are WAY out of balance for their dungeons. There needs to be some sort of relationship between the difficulty of the dungeon and the difficulty of the boss at the end, as well as between the boss difficulty and the area level. Right now there's really no telling if you'll find a relative cakewalk or a boss that just tears your team up without a sweat. (I get that bosses are supposed to be harder than the rest of the dungeon but there has to be some relationship, not just an easy run with a brick wall at the end.)
2. You definitely should iron out the grammar issues. It looks sloppy, and your game is clearly anything but.
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just buy items from the mysterious shopkeeper all of his stuff is OP if not a tad expensive. not as OP as the crystal weapons but still better than the regular shop gear
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my only problem is the wanderers being so high leveled in the low level places they killed all three hunters in one turn
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and instead of teleporting you out of a dungeon, teleport orbs should teleport you to the boss of a dungeon. I have no use to teleport out of a dungeon, since all of the good rewards you get from actually finishing the boss battle. This way teleport orbs would actually be a decent item.
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Forgot to add: if you made a way to enhance equipment, you could also add a way for people to enhance the equipment that their hired hunters use, and it could make it feel like they are "leveling" the hired help up in a way. Since I have seen a few complaints that they can't level up / modify the hired hunters in any way.
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and while I'm posting all of these comments, I may as well add that it would be a pretty good idea to create some way to "enhance" equipment either by giving it an experience system to level up the stats on it, by creating another shop to directly enchant the equipment (1 enchantment per unit of equipment of course), or perhaps giving equipment a slot to mount a magic stone or something of the sort in it, that could give maybe +AP, +X amount of str, +X amount of HP, or some combination of the sort. Maybe even some super rare/hard to get ones that give might or slay. Also, about when do you think the update with the new area(s) will be integrated into the game?