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Dissmissing and then recruiting her would cost about 400k unless you made it so once you recruit someone they are free for rehire any time afterwords. Any way you could either credit my account the money or change the game this way?
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why cant my lvl 5 beat a lvl 3 thats rediclous he one hits me... how is that fair at all. nothing but a down vote for this game.
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to much button mash and wait for my taste. The job system is reminiscent of ff tactics which is fun and the fact that gear shows on the avatar is nice. tweak the combat and it would be a win.
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It crashes too common. If there is a major drawback, it would be this fact. It crashes around once per five battles, and it really annoys me to have to keep refreshing.
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Whoever says it is not a Pay-to-win game is an absolute liar. I am Level 20 (hunter level 3), the strongest sword available is Pirate Sword, +85 strength; however the strongest sword for 90 crystal (roughly US$15 Kcred) is Golden Sting, +820 strength. WTF
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I really love this game but, heres what I feel needs improvement.
1. Being able to sell items
2. Maybe more items when you get the chance?
3. Add more to the story. Again, when you have time, I'm not rushing you.
That's really all I feel, otherwise, great game!
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I finaly defeated infinity realm....but only because I had ally with the best (omega) sword in game (without armor :-D) and many chili peppers, life bottles, phoenix blessings and AP boosters.
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hm..might aswell just post some feedback too...
So far i guess the thing that bothers me the most is that both mages and rogues kinda feel useless.
The thing is that due to lag (and lazyless) it seems to be best to just use one char to spam attacks with fast weapons to get high combo.
So this kills the mage already...
then for rogues, since they have more balanced stats...and it seems that magic only increases dmg while wearing a staff...balanced stats actualy means halving your dmg O.o
and the bonus ap...well...just take 2 rogues with 4ap as companions and you're fine...
Btw...i've always been waiting to see a staff that could group heal or buff or sumthing...would be a nice addition to make mages more usefull...
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maybe I am understanding something wrong with the missions but find it a bit odd that my level 7 character can not beat the boss at the end of a level 4 misson .... seems a little missleading
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Hm...nice game so far, but not sure if this is a bug or intended:
Each time i repeat a dungeon the xp and gold gain from the boss inreases by the initial value...so for example if i do legendary silver wolf2 5 times i'm getting 20k xp on the 5th run instead of 4k initialy...
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maybe you could add that if you mouse over one of your hunters u can see their max health so the player can gauge the health potion u know so u dont waste a 5000 health one when they only lost about 2000 That would be appreciated
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this game have potential, yet there are few disads:
1) sell useless items
2) balance dmgs, mobs with lower lvl do more dmg than heroes
3) balance midgame bosses, they do more dmg than mission boss
4) fix missing dmg when mobs are pushed back and you do combo, some of the strikes are going to air
5) fix HR earning, easier to earn in lower lvl by repeating than on higher lvl(connects with 2nd point)
6) make some mods with Secret merchant, i cannot buy upgraded helm which i use cuz he dont see it but i have it, make possible reequiping during mission
Who has similar problems, keep that post up
Cheers
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The game is pretty good so far. I have nothing much to add to the previous list of grammatical errors and such that can be ironed out. Just a quick question though. Where does one obtain Divine Armor?
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Too easy. Just make 1 "striker" and 2 tanks with AP items. Skip your first turn and get 20 AP on the next, combo the enemy's face off only using your striker.
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Lots of potential here, just needs small tweaks and additions here and there - however one issue stands between this and perfection more than anything else: Balance. Either the fights are ridicilously easy (enemies deal next to no damage at all and die in 1-2 hits) or ridicilously hard (enemies kill 1-2 characters per turn). This all in the same dungeon >_>
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Spotted a few spelling errors:
Cursed Spear/Trident-Eagle Thurst--Eagle Thrust*
Javelin/Heavy Axe/Maneater- Head Spliter--Head Splitter*
Xiphos- Somesault--Somersault*
Rifle Bow- Lighting shock--Lightning* shock
Rookie description- Newbie adventurer who insist*s* to become a* hunter
Fighter- A class that* Excels* in strength
Knight- A class that* excels*....
Mage- A class that has* mastered magic. *Best equipped with a staff.*
Rogue- A class that excels in speed.
Warrior- An advence*d* *fighter* class. Has *enormous* strength.
Assassin- An advence*d* rogue class. Has Balance*d* stat*s*
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just fought a wanderer named Kraken,
28000 hp, and 1 hit my whole team... and he's only a couple lvls higher than me? hmmmmm
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it would be better if we could create other hunters instead of hiring one . the worst thing is that they dont level up
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Please nerf or remove the EXP reward from the Defeat the Trio quest. The boss fight itself already gives a large amount of EXP.
I know it's weird but I'm actually bothered on how fast I'm leveling just from grinding for the stones rewarded by the quest.