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Ran into a pay to play opponent in PvP. 3x my health (for a total of 24,000,) and he reduced my damage by 90%. I won by overlapping freeze on him.
Gosh, don't you just love the balance in this game?
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The level of dungeons is not based on character lvl its based on hunter lvl so for people who are having trouble with lvl 2 dungeons wait until u reach lvl 2 in your hunter lvl then u will be fine.
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This game kind of reminds me of Sacred Seasons in that it has an attractive interface and nice fight animations. This game has loads of potential to be a real fun RPG. Selling feature is a must though, but other than that this could be pretty big! 4/5
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the boss from side quests shouldnt be a random one,in a level 2 quest i fought against enemies that almost insta killed my characters.
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I recently leveled up my hunter rank and one of my party members lost all his armor and only retained his weapon. If you have had a similar problem and found a fix or if the developer has a solution it would be greatly appreciated.
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I have a few suggestion what I would like in this game..
To be able to "buy" wanderers/avatars what don't have any equipment which you could equip with what you want and train them with job classes and stuff. This feature could be unlocked at like hunter rank 10 or similar. That would allows us to build our own team and make our combos.
I also would like more information about ability damage multipliers. At the moment you can only know their name by looking at the item, like for example "heavy slash". If there also would be the damage multiplier next to it like (110% damage or what ever it is) and also how many hits it does in a single use (against 1 enemy) it would be awesome.
Also bows seems to be lacking damage a lot, I presume you are about to release more weapons including stronger bows and other fancy things, but the current bows are kind of lame compared to other weapons..
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Nice game but I'd like to see some improvements: 1. More information: BESTIARY (for example, amount of information depends on number of monsters you defeated), more information about weapons and types of attacks they use, info about equipment's skills and abilities should be included in hunter's "unit info". 2. Ability to compare: items in shops with equipped ones and hunters in tavern with those in your party.
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Remember to vote down top comments that have been resolved by the author, in order to let new comments regarding different unresolved issues take their place.
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the save/synchronize keeps freezing the game every 2nd dungeon and i never get the rewards for it so i have to do a dungeon and refresh the page to keep playing properly, it's annoying
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I wonder if you can shrink the FIGHT button a tiny bit. Because I sometimes accidentally clicked on the FIGHT button, when I actually wanted to click on the Item button. Hence I started the fight with all my hunters with status abnormalities (Burn/Poison/Shock).
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wish we had forums after all this is multi player.
name change/appearance possible at body shop costs 50,000 gold though.
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The level curve in this game is stupidly steep. A level 2 dungeon boss/es will obliterate you unless you're over level 10 with better weapons, which are particularly expensive to acquire (real money or being extremely lucky with drops I suppose, if iron ores are found while dungeoneering?)
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If you could add an option to disable 'idle' animations, I suspect that would help my old computer out a lot... since its essentially a grinding game, albeit a fun grinding game.
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How to win this game: First, fight dummy. Every time you defeat him, you gain 300 exp more then the last time you beat him. Very quickly he will be giving around 10k EXP per kill.
In order to further increase the exp you get from dummy, hire the weakest character you can to get extra combo exp.
Once you get to chapter 4, do the wolf 2 dungeon (five floors.) every time you beat this boss, the exp you get increases by 4k. Get Twin Kurikri and whack him with 20 ap to get a 50 combo (2.5x exp and gold.) Hire another player to 1 shot the boss. I was getting 100k exp after 5 to 6 kills.
Upvote if you like this guide
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Please speed up the battle transitions. It takes over an hour to complete the long dungeons and it's a huge grindfest.
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ok after playing this for several days, it is actually a very good game. The difficult boss battles are actually really fun and rewarding if you beat them and tips for people who cant afford iron & silver ores at the secret shop. Some quests offer them as a reward for completion. This is a very great game though it still needs some refinement... I will continue to enjoy this game :D
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this update "- next floor now have probabilty skip 1-10 floor" didn't get applied to the floor skip you can get from Dark Rooms. not sure if it's an oversight or intentional, but both have the same graphic and both seems equally difficult to appear. might I also suggest that resist both physical and magic (in other words resist everything) be renamed to resist all? that would save some space, similar to how dragon crest shield reads "nullall". also soul blade should have might instead of slay, slay is pretty meh. also why do you need TEN dragon crest shields for adamantite shield?
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Just started this, and it promised to be my go-to game this week. Not sure if someone else mentioned, but it can be fun to read the little text before battle or chests open, etc, and sometimes it disappears too quickly to register. And I'm a fast reader.
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You did an outstanding job on this game on everything. Only thing I noticed that is slightly annoying is the auto-adjust quality, nice feature but should be an option to over-ride it. I have to right click and change quality to med or high every time i need to read any description of item on every battle it gets abit annoying. Other than that 5 star game :)