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One of the worst games I've ever seen. I've been grinding for an hour now and still get 1 hit KO'ed by a lot of lvl 1 bosses. I thought the standard recipe for a cash grab game was "easy as sh*t first 2 hours of gameplay to hook them, grinding endgame with real money items to make it easier". Free advice for the developers I guess, you've built your cash grab game the wrong way round. 1/5
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I've given the game 4/5. Id have given it 5/5 if it had a few tweaks. the numbering system needs more work to represent the difficulties. Random encounters need to be a little more balanced to the level of the area and you need to be able to sell kit you don't need. Just small things. Its just there's quite a few small things.
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one trick for fast levelling is to repeat beating a low area, but high level dungeon consecutively without closing the game, this will make the dungeon boss to give out more exp every time you beat it.
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I don't see how this game needs grinding, I have only played for 6 hours in total and already got to lvl 37 with over 500k gold
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It has a nice concept and art. It's just the "randomness" of enemies that bothers me. It's really frustrating encountering a boss that can 1~2 shot you after a long dungeon.
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Incredibly poorly designed, especially Lv. vs Stats, absolutely no relevant seeing that a level 2 dungeon will have a boss with 3k life.
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People who think that the ice staff freezes monsters forever - it's wrong now. Was fighting the scarecrow when he unfroze after many turns. Good thing it was when he had 600 life left and I killed him. But he amassed around 6 or 7 AP while he was frozen and I was very afraid when he unfroze. Maybe the developers did something to change the "forever-frozen" mode.
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once you hit LVL 19, go to Tavern, then Friends, then recruit Papasmurf. He has best Premium Sword - Golden Sting (+820 str). Makes game much easier....
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One of the most boring games I've played on here. It feels like nobody tried to play it at any point during development, so nothing's balanced relative to anything else in the game.
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Some people are complaining about the grind of this, but in my opinion that's a great aspect of this RPG. It's been two days and I'm only just getting through the 2nd chapter easily, and I'm happy about that- it's not often I'm playing a flash RPG for more than a few hours, let alone days. The enemies are well-balanced once you get some decent gear, fairly good gear easily scales (w/ a few exceptions, but they have those coin/crystal exchange services for a reason) in availability and difficulty to obtain, while it's easy to play with the characters of your friends. Only suggestions would be that the camera swivels are sped up, the consumables don't force you to go into your inventory for each use (keep it selected until another option is picked or the "items" menu is closed), and maybe monsters come into battle as their predecessors are killed, to speed things up a bit without rebalancing.
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The worst thing of the game could be that you can't sell things from inventory and if anyone knows how cuz maybe I just don't please tell me.
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Thought Chapter 2 was impossible then I became lvl 19 and met papasmurf in the friends part of the tavern..... guy can do 3K dmg in one hit. So I have 3AP and another 3AP guy. And just unleash papasmurf
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Yes there is lots of grinding but perhaps this isnt a game that you can play and beat in one day. You come back and play for a few hours every day and its not such a grind
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I want to like this game, but it's just not fun. So much grinding. It's just a ploy to try to get people to spend money on it.
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seriously, this game is SOOOOOO f*cked up ! I mean... you grind through... say... HOURS and HOURS of gameplay and finally succeed a tiny little bit, take up some special mercs and finally do some shitty dungeon with 100+ places, only to find out at the 80+ area a zillion times harder opponent than you, then lose everything (except xp, which is useless).
Please, devs, think out your game more !
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if you ;meet draco and shevaa you cant win he have 35000 hp regen 2000hp per turn and drain on attack.... in a lvl 15 dungeon
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"Congrats, You Become The Strongest Hunter. The End"......really? I mean, its anticlimactic but on top of that proper grammar couldn't have been used either?
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As everyone has already said, you must be level 18, more or less, to beat a leve 4-5 dungeon, what seems pretty unbalanced. Would be a great game if this was fixed. 2/5
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In addition to my previous comment: I'm currently getting over 6000 xp from the 'dont bully me' quest per succesfull conclusion, as the gain seems to add up with all the gains from previous bullymissions.. (bug?)
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While pretty slow combat and quite imbalanced and has room for improvement, i still quite like it.
Best way to grind I found so far is just to bully the 'don't bully me' mission, a quick 1-area-mission that gives enough xp and money (much more than many harder/longer missions imo).
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As Orngeblu and Wolf62rus stated, I also think that it would be good if we could sell our old and unnecessary items off even if it's a half-price since that would help a lot specially if you're spending a lot of money to upgrade the weapons, armors, helmets, etch. But overall, I think it's a pretty good start for me.
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Finaly beat the game, without using premium items, without hiring player avatars, and without buying the best items from secret shop, only needed 3 iron skins and 2 chili peppers in last battle, and all this in about a week. I'm gonna go now, and you people keep complaining how hard the game is.
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For anyone finding that obtaining the achievement is too slow, i found using the ice staff to be easy mode (it seems bugged that once anyone is frozen they never unfreeze). With a tank out front and anyone who can add extra ap in the middle, took out scarecrow and silverwolf at level 10, never lost again against any boss (they can't attack or heal when frozen).