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it has great potential but atm it's not very well designed in terms of balancing and what you're suppose to be doing and the grind is awful. if you added what you wanted your characters to do rather than just random and skipping turns till u can 1 hit a boss with a big combo that'd be good.
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Why does the game keep setting the quality to minimal level during the battle? Where the hell are settings to change that - or rather, where are any settings, besides mute buttons? And overall, the game is way too unpolished: even not taking the bad balance into account (let's just consider it a tribute to old-school hardcore), you went overboard with fonts (banco as default? Spare the players' eyes), and you have typos and errors in every second sentence. Seriously, I'm noticing these even though I'm not a native speaker. Come on, at least find a proofreader before you demand real money for 'premium items'.
...Sigh. What a shame, it looked so promising.
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it would be really useful to explain better what the various abilities do "might, slay, expertslash etc etc" (sorry for my english if I have done something wrong)
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Hi all. I long in game and understood, it unbalanced the game.
The reason for the imbalance:
• Inadequate increase HP bosses
• Inadequate number of dungeons. Need umenishit number of dungeons, it was easier for us to go through.
• Incorrect calculation of the levels. For example, the dungeon level 10 and level 15 boss there. Do not order.
• A rare drop. For example, I need a silver, but it is not in every instance. I passed more than 25 times, and so have not found the silver.
• The level of hunter wrong. The higher the level of the dungeon, and the more difficult it becomes. We have to buy players to facilitate improper passing.
• Disorderly mission. At the primary level there appears mission to level 20 immediately.
Fix all the flaws!
Hi all, I'm from Ukraine, I'm bad at writing English. language.
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Oh look a boss recovers 63,000 every turn on top of having over 10 million health. You know maybe you should make chilli peppers stack. And i'm referring to the Dark queen challenge if anyones interested.
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Taken the badge, said hello to this trash games :)!
A shame gamestops apparently keeps cheating on user rating and give badges to poor cash-milker run-of-the-mill games, though.
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this game doesn't seem as hard as the top gamers imply it i think that if you actually grind on easier missions and you don't try things harder than F**k so you die every time then you will be fine and have a good hunter rank to have good items and classes
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Alright. So I've played this game for a few hours now. I'm in the endless grinding stage, which I personally don't mind. This is a grindy game. Done and simple. Unfortunately for most people, it lacks a story to follow. Even the "story" missions are the same type of grind, same battles. Then only thing this game is is grinding. I like that, most people don't. There's plenty of room for improvement, just read the comments, but I think people's expectations of this 'type" of game are getting in the way of people enjoying the game for what it is. This game is grindy. That's what it is. Grind and get the best stuff and like the game for what it is. I like it for what it is though most people don't agree with me, and that's alright.
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Stack characters with Action points, use action skin on your front team member, pass your first turn, on your second turn only attack with characters that have multi hit moves to get your combo damage up, then bring in your big guns. Most of the bosses I run into die in that second turn. Some of the bigger HP bosses I will pass two turns. Found this out while shocked.
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Guys if you stuck at low levels try using staffs or get a mage friend it can freeze with a frost staff and its very effectıve agaisnt bosses you can kill them without even getting hit
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Game is the best...I don't know what are you talking noobs...and we don't need possibility to sell items and I love it we need to grind and to complete same mission many times... 5 STARS!
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Why is it that games with premium content get badges even with a low rating, when games without it have to get a rating of 4+
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It's a bit weird that you need Rookie lvl 2 + Fighter lvl 2 to unlock Knight, but you can't get Fighter to lvl 2 before Rookie is at lvl 3... :)
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But... He very hard. 5 lvl boss have 6k HP vs fighter 800+ HP (3 pers = 2000 HP), and attack boss very hard in 5 lvl dmg 100-200. Normal?
And dungeon 50 area - normal?!
Fix please!
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@megabazooka:
Avatar level: increases stats: Health, Strength, Magic ...
Class rank/level: increases stats, too, but based on the applied class (the percentages for the class go up with your class rank). Also determines whether a class is available yet.
Hunter Rank: The higher your hunter rank, the more and better equipment is available at the stores. Same for "regular" ally hunters in the tavern. Many players seem to make the mistake that they only look for XP and gold when grinding, not for HR points. And then they wonder why someone else's character has much better equipment at the same level.
The rules for Bosses are different. Best just ignore their "level". This might seem unfair, but to make up for it, the player always has the first turn and also can use items before the battle starts. Enemies can't do this.
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I actually like this game as it has a lot of potential. The live action turn base combat style is interesting as are some of the designs. I actually don't even mind too much that I could get wiped out by a really strong enemy if I take the magical warp tunnel, because after all I was technically warned. That being said, it would be nice if there was a plot that went along with at least the story level areas. Also i'm really confused to what all the different levels do. I have an avatar level, a fighting level, and a hunter level. Yet, only the stats one seems to matter. The bosses don't really seem to follow their avatar level either as some are too hard or too easy for their 'level'. The main problems with the game are easily fixable with a little nerfing magic for bosses and boosting for minor enemies.
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This game is absolutely terrible. It tells me that a dungeon will be level 2, then the boss has three times my health when I am level 6.
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achei o jogo muito bom, mas...
achei que o sistema de "passar de nivel" na sua especialidade é muito demorada, eu quero ficar subindo de nivel na especialidade de assassino, mas para isso eu tenho que passar pelo rookie, depois o fighter, e então o rogue, só que são muitos niveis, e para conseguir apenas 1 ponto de progresso eu tenho que completar uma missão inteira, dai eu vou ter que ficar matando os caras mais fracos um montão de vezes para poder passar alguns niveis.
mas o resto do jogo esta exelente, o que você não pode comprar com kreds, se você tiver bastante dinheiro, e sorte, você pode comprar na loja secreta, quando eu vi aquilo pela primeira vez achei a ideia do jogo muito boa!!!
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Forgettable. Character development is worthless, just hire the first level 10 and 11 mercs to come your way, use them to kill everything while you hide in back. I give this game a 1 star, and that only because a 0 is unavailable. Get your badges and get out, seriously, because nothing more is worthwhile here.
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Enter the Dark Room and the message flashes on and off the screen so fast that I am left in the dark about what happened.
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This game is a sleeper in a bad way. You start playing thinking it may be neat but after 20+ levels of grinding just to change your class for the first time it begins to see how tedious it is. game play should evolve as game progression occurs so the player keeps interest.
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Okay f*** everything positive I said about this game, Dark Queen Challenge I used 24 ap boosters +10 with chilli peppers all on Gabriel and he barely did a 1/6 of her health. What happens after all of that is gone? She recovers 63,781 health every turn! To hell with this game! I'm usually a composed person but this atrocity is BAH!!!
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Are you serious? One of the Quests is made of 600! Areas on Level 90. This game needs a bunch of improvements, especially with the grinding and Class Rank System. These take way to long to Level up. I was about Level 35 when my Rookie Class finally reached Rank 3.
Bosses are hardly predictable Fights which might end in getting slaughtered in one turn against one at the same Level.
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Who balanced this game? The boss at the end of lv1 dungeons is usually fairly easy... Then after grinding your avatar to level 7 you try and face a boss at the end of a lv2 dungeon and if it's an easy one you manage to beat them after a 30-turn exhausting fight that costs you all of your items. If it's not, they just annihilate you in three rounds. This is just ridiculous. I expect to be able to face a level two dungeon at level 2, not level 20.