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man i cant tell you the diference from a 7 map level 2 from a 11 map level 5 you did make the enemies realy overpowered
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i saw the scarecrow, looked at his hat, and shouted "HUFFLEPUFF"
...everyone in the room looked at me like i was insane.
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the game could be easily expanded simply by adding other classes or allowing you to craft armor that are there, but don't give us ability to craft, like "golden armor II" or the "angel armor"
and can be helpful the chance to sell the unuseful items and save point/states in the dungeons
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@Zero Player2: viegraff is actually a level 65 boss (the level shown is simply to cope with the level of difficulty displayed for the mission) his gear severely lowers all physical attacks however magic is never as strong as physical, even with this defense of his. The best plan against him would be to find a player with the might or slay skill. The other way to beat him is to skip turns and store up 20 ap, apply a chilli pepper to your strongest attacker that can chain combos, and unleash a good 70hit combo on him. the damage should be well enough to kill him, if not weaken him severely.
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i started a quest, at then of the 30th floor i meet the boss viegraff lvl32 24988 hp, my classical tactic, use armor items, heal, stack ap and then spam hits on him, well.... 1st of all, i deal almost no dmg at all, despite 20 consecutive attacks, but wait, thats not all of it, that dude heals himself completely at the beginning of the round!!!! wtf am i supposed to do against that boss?!?!?!?! srsly, did the developer even THINK about a solution to beat this guy??? ive got 2 rouges with me 1 ranged with fire other one normal dmg, i myself am a warrior, but i deal no dmg even with my spear with 255 strength i bought from the special shop, it cuts through every enemy, but not this guy, so any ideas?!?!?!?!
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I love how magic attack power fluctuates wildly in the middle of an attack, and how they're just generally weaker than corresponding physical attacks from someone with equivalent strength, making the Mage/Wizard classes useless. Also, it's awesome how the weapon with the highest magic power is a 2-handed sword, where it's worthless. And how you can encounter monsters later in a dungeon more than 5x as strong as the ones you started started with in the same dungeon. And how you get access to make different weapons and armor at certain hunter ranks, but not access to the materials needed to make them until much later, when they're already outdated. And how a couple of the special characters are so ridiculously OP that it's not even worth recruiting anyone or anything else.
This game has a good concept, but is executed so completely poorly, with such ridiculously arbitrary programming decisions, that I have no clue whatsoever how it's gotten a rating above 2.
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no updates since a long time.. seems like the game is going to be forsaken.. rating of 1/5 since they make available selling stuff or they solve the grinding problems
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I would like to know if there will be any update that allows me to choice a friend to hire instead of picking random ones?Both me and my brother plays it and I’d like to hire my brother’s main character.Thank you,the game is wonderful.Good job.
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summonercho is a total noob, not a newb but a noob. Why? cuz summonercho doesn't realize the full use of tavern, chilli pepper and secret shop. utilizing everything that I mentioned above will make your life a lot easier in the game
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there is no point of playing this terrible-balanced,Bad-made game.My hunter rank is 3 and my hero has 3k hp.One normal boss does 1k damage with one attack.With skill:2000 and with his 3rd skill another 2000.How can i survive???????????Very stupid game really!!!!!!!
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Go back to principle #1 of game design: what experience do you want the player to have? This game fails on several points. First, get someone who speaks English to write the text. Second, put it in a readable font. Third, explain the game mechanics. For instance, your "switch formation" operation is not a tool -- it's a puzzle to solve. Finally, get some progression that makes the game rewarding to play. I was already angry at the game when I discovered that it's nothing but a grind. It may have been a cool project for you, but you didn't build this for a typical gamer.
Thanks for the constructive criticsm, We admit , this game is a big fail . And we've design it not for typical gamer , we are so sorry for these . Learn a lot from this.
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an important piece of advice for anyone able to get past the beginning difficulty, make sure to hire the rogue "kyurry" from the friends listings at level 33. stats are 10508hp, 2ap, 1361attack, 322magic, 30%crit, 70%parry, resistant to every attack, regen over 3000hp per turn, and have the slay skill. they have the best gear of the game and will be a valuable member of your party for even the level 80+ dungeons. some very useful special partners to obtain would be viegraff level65 (from viegraff challenge) and gabriel level72 (from divine messenger). Gabriel also has the slay skill.
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The grind is bad. Plain bad. And nope, the dev would probably not change it, it's expected of his games; all of them are grind-related.
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I think it is the lack of any story that is my problem with this game. All you have to do is grid and grind some more. I like the look, music, and how the overall combat system works but this the only real appeal to this game is getting stronger which would take crazy grinding. One thing I would like to see is in the job equip show the next lvls stats so you can choice easier which you want to lvl. keep up the good work.
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Whoever thought that it was a good idea to hide the class selection with the equipment was a genius. Now I get to bore myself suicidal with more grinding.
Or maybe just go play a game that makes sense.
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I'll come back in a few months and see if the dev has taken any of the comments to heart and fixed the balancing, made the game less grindy, and improved the recruitment system. Then, maybe, I'll play it.
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I agree with everyone's posts, this is terrible game. Badges and out is what this game is, but even having problems with that. 1/5
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I don't get this game. I can beat all the enemies (in some cases without even being hit) of a random mission only to be destroyed by the boss. I am not even trying a hard mission either (this is a level 2 mission). Game is also slow and laggy. Seems from others comments that you have to grind up a 1/1 mission over and over to be able to handle later levels. No thank you. 1 star.
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So there's no way to sell my old crap, getting new crap takes forever and a day and the enemies get more difficult in fits and starts rather than the gradual progression most games have. This is definitely a work in progress. It would also be great if the combat were fleshed out more and some non-human enemies were added, right now it really is just endless waves of blah enemies making the grind unbearable in some of the longer dungeons.
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once you get past the first area of missions, you really need to buy the potions and defense items from the shop. using items prior to battle is super important!
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people who said that the game required too much grinding or boss being too hard, is not playing the game correctly, one advice to those finding it too difficult; try to find a low area high lvl dungeon and repetitively grind it without closing or restarting the game, this will make the boss at the end to give out incrementing exp & gold
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no way to unequip items? had to buy another level 1 sword just so i could have something to swap out the level 2 sword with so i could make that into the double sword item. way too much grinding required and stupid bugs like the one above (?) unless it was intentionally designed like that just to require more grinding.
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Level for levels mean this:If level is 30 - first monsters will be on level 30 but ,if use stairs or find one in portal or dark room level of monster is increased by cca 2 levels. That means if u start location for level 20 u can finish that location with monsters 35+ with no problem. Grind only mission with max 15 locations.Only longer missions is special one for Sigurd and that Plasma firing Rogue (cant remember name).Then u recieve hero on 65 and 85 level which is totally unbalanced and there is no more problems for u ....
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Good idea for a game, mechanics and all, but terrible execution, Too much grind,way to much grinding.
A lot of imbalance enemies .
The code needs revision, I just gone trough dungeon to get silver ore , with a way to strong final boss compared with the rest of the dungeon, spend almost all of my items, but I win it. The boss had something like 24.000+ of health maybe more.
The system to use two swords is cumbersome, to much hassle just to use a sword instead of a shield. I was lost a bit to equip two swords.
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I seriousy need to understand what people consider a good game. An overall ratng of 3.5???? Who ranks a game designed for grinding like this so highly?
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There is this weird glitch where you have a character with the same equips as you and both do the same moves. ALL THE TIME. :\