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This might be the only Unity game on this site I have played that not only doesn't run at a snails pace but runs smoothly
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For some reason, the music reminds me of Pokemon A LOT and it's bringing back warm fuzzy childhood memories of playing my Gameboy late at night under the blankets when I was supposed to be asleep.
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it'd be nice if you knew how many coins you had to save ahead of time
I did a lot of second guessing only to find out that I was apparently doing things just fine
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This may be my favorite platformer on this site. It's so satisfying to not understand a level and then get the gold rank. I actually feel super accomplished having achieved all 80 gold without cheating. 5/5
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I noticed some stages have more coins in the end than the high hank, not sure if this was intentional or not. Anyway this was a lot of fun! Great game!
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Level 74 can be solved without using any tools, got 800 coins lol after collecting all coins except the bottom middle and left. go to first level left and wait until the top monster just about reaching you, jump down and the bottom monster will be just about leaving your location.
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I think the hard badge should be an impossible badge, also I think there should be easy and medium badges for achieving a certain number of levels and for a x amount of gold
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I have the mutant power to beat every stage that people need help for while being stuck on something no one else seems to have the slightest difficulty on.
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Jumping to a chest from below does not count as touching the chest. Landing on the edge of the block next to the chest will register, but not the initial touch vertically
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This game has an appropriate name. If I try the obvious solution with a block and a hammer and do not get gold, then I know I need something less, so I try two blocks. If that does work, I can one that takes a single hammer. If not, then I know the solution is a single block. And it is all about see the possibilities. Great game that makes you think. 5/5
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That was a lot of fun! Most levels I could intuit the right approach on the first or second try, some were solid puzzles, none made me ragequit or give up. Kudos!
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The level design for each level is incredibly clever. Any way to turn on a mode where we can see the optimum number of blocks for every level? That way i won't have to repeat it a second time.
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Great game! :D good fun from start to finish. Difficulty was just right for me, nothing that made me wanna rage quit xD but some were challenging enough that I had to give it a lot of tries
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Hmm... I can't place a block while in the air (jumping). I wonder if it's just me or a general laptops flaw... No perfect score for me. :(
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I would love a little display within the level showing the gold/silver requirements so I can try to plan instead of doing a "test run" of a level