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Great concept, pretty challenging. For is not kind to you when you make a mistake. Such is the life of a virus though. 4/5
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Unique and different is always good. I like, It does do a jump of a scale from easy to click like a master button masher clicker but still kewl.
=0)
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Pandur makes a great point. This is simply unplayable for most Protanopes and Deutanopes. The opposition needs either much more contrast or a different shape.
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And i forgot to mention, if you aren't selecting multiple bubbles at once, you're doing something wrong. click and drag to cover big areas at once and then hammer away at one focused area.
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Dude! You just completed the Microscopic Mayhem achievement in Nano War and won the Microscopic Mayhem badge and 30 points!
=)
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Definitely worth points for doing something a little different, but overall i find this game to be more of a clicking contest. Just focus on the closest units and hammer them rapidly with as many spheres you have captured as possible, and you'll win no matter how bad your standing is.
The PC AI tends to make two huge mistakes, one is that it stockpiles units
(even when they're maxed out, they dont move) and the other is that it will often only focus on one sphere at a time. If you rapid-fire everything it's extremely easy to win.
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Hey I won lvl 14 but didn't get the badge.. Is there a bug? (and I did have the green light, comm to Kong isn't the problem.)
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Thanks, randomboy839, I hadn't noticed that the AI does sometimes release more than half.
What I'd meant was that the AI doesn't ever seem to (at least: I haven't seen it do it) release all but 1 of a cell. You can take this as a calculated risk sometimes because distance from the enemy's nearest cell is also more time to build back up and/or shore up defenses with more robust cells.
I got the hard badge quickly today once I figured out a way to be aggressive against the enemy with little risk.
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Finally beat level 11 and accidentally hit "New Game." Gotta love immediate auto-save, eh? Oh well I love a good challenge.
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So you fixed a hack by removing a feature? That's not a fix, it is a cop-out. Why don't you try actually fixing it? A game with this many levels without a save feature is a major disappointment and I honestly don't think a simple hack to unlock the levels is a reason to completely take it out.
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I like it! A great concept! The AI seems a bit too easy, though, since they always go for the tiny ones. It's simple enough just to wait for them to empty out a big ring and then take that one.
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Ah. You can keep clicking on a cell to send more and more, leaving as little as 1 in the cell the numbers are sent from. You can do this as a calculated risk; the AI does not.
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I got to level 11 last night, I played this morning, and all my progress was GONE. Wtf is going on? I just tried to restart, and again it didn't save my progress.
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Microscopic Mayhem
Dude! You just completed the Microscopic Mayhem achievement in Nano War and won the Microscopic Mayhem badge and 30 points!
Easy game. 4/5
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yay i beat it.
tip: when they launch their cell parts to a grey one, attack them and then its EASY. also, click repeatedly to send more than half of a cell.
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Okay. I've beaten it, but can't stop playing. I love the game. How about a single level release that is just stupidly hard to keep people like me occupied until the next full game?
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all levels are pretty doable only hard one is level 12 what just requires speed incapping the big middle one and increasing the nanite growth