Under rating threshold (hideshow)
I found the entire game easy to be honest. Some good comments that i have read from here, and i agree with. Dont bother attacking the greys unless the green are far far away. Just try and get all the green cells from day one.
Under rating threshold (hideshow)
Yuck. The only reason any level past two is even possible is because the AI is completely brain-dead. At one point it outnumbered me 10:1 but it just sat there and waited for me to build up and take its cells one by one. As long as I didn't completely deplete any of my cells, it wouldn't attack. Honestly, the AI could utterly destroy the player within ten seconds of starting any level and there would be nothing you could do about it--that shouldn't be the case. That the AI just lets you win, no matter how hard that may be, really destroys any sense of accomplishment.
Under rating threshold (hideshow)
a hint, DONT ATTACK THE GREYS, attack the enemy from the start.... let him weaken the grey, and take it with little force :D
Under rating threshold (hideshow)
Always go for the opponent's cells!
Try to get his cells the moment he launches an attack.
Never waste your units on those grey ones.
Under rating threshold (hideshow)
DUDE Dude! You just completed the Microscopic Mayhem achievement in Nano War and won the Microscopic Mayhem badge and 30 points!
lol its a good game, 5 out of 5, i like it
Under rating threshold (hideshow)
Not what I was expecting, which is good, because I was expecting another Drone Wars fiasco. Fun and interesting. The drag and drop seems to stop working randomly, and requires four or five clicks to get a box started. I don't know if thats flash, the game, or just me. 4/5
Under rating threshold (hideshow)
It's good, great even, but leaves a lot to be desired. First, it should have a command that tells certain cells to automatically send their forces to other cells. That would take out a lot of pointless clicking and would make formulating strategies a lot easier, as opposed to having to think your way through a lot of unnecessary clicking. Second, there should be multiplayer, or at least more enemies. The game isn't that hard, and it wouldn't be too simple. I mean platform racing can do it, with nothing but different clothes (colors), power-ups (that could be arranged, like some bubbles have special abilities), and customizable stages (that could also be arranged, at the very least a random map generator, but I guess that would be kind of hard). Anyway, long post is long.
Under rating threshold (hideshow)
Dude! You just completed the Microscopic Mayhem achievement in Nano War and won the Microscopic Mayhem badge and 30 points!
Under rating threshold (hideshow)
Dude! You just completed the Microscopic Mayhem achievement in Nano War and won the Microscopic Mayhem badge and 30 points!
Under rating threshold (hideshow)
Dude! You just completed the Microscopic Mayhem achievement in Nano War and won the Microscopic Mayhem badge and 30 points!
Under rating threshold (hideshow)
Dude! You just completed the Microscopic Mayhem achievement in Nano War and won the Microscopic Mayhem badge and 30 points!
Point is: Occupy the best positions. And avoid front battle until you are stronger.
Under rating threshold (hideshow)
Lv 11 is not impossible. Although AI now starts to act at a higher level, sending all-out attack from all cells to one isn't the wisest way.
The trick is that the opponent then leaves its largest cells unguarded, and while there are 5-30 units in one, send all-out attack to the most important ones.
Also, let opponent invade the largest cells as they cost most to take. That alone is the key to victory in level 14- let your opponent sacrifice 100 units to invade the middle cell and then take it yourself with all cells you can.
Under rating threshold (hideshow)
kind of boring srry ah but song kind of sux try making a drawing game that we could write graff on i am sure people would love it -Ogre1234 @_@
Under rating threshold (hideshow)
I think a cool idea would bw that the thing in the middle on level 14 will never reach a limit (It would really increase the battle for it)
Under rating threshold (hideshow)
Nice game, the game basics and the controls are easy to pick up, yet it offers tactis, and the graphics suit it. Its sad that the further into the game the less its a RTS and the more its a action game that resorts to clicking as mad, since the ai can control all its bubbles at one.
Under rating threshold (hideshow)
i love how most people suck so much at strategy that they think its hard. no...you have to think. you have to think about defending, where the enemy will hit, having enough soldiers, and about your attack force.
and all the hours of command and conquer probably helped me win with no problem :D