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5/5, difficulty curve: none, with a level 12 12 foot wall.
For level 12 tip: Concentrate on getting the 8s, when the 70 is right down to <20 or so, spam it and keep spamming it until its about 50. Push the 50 upwards, whilst protecting your 8s and mediums.
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On level five, in particular, start by grabbing the five small, neutral nodes to the bottom-right of your starting node. That will give you a sufficient baseline to then just attack green.
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level 5? you serious? well, focus on your opponent. When he spent all his nano on the neutral ones, spent yours on his.
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If you are having trouble with a level, dig back in the comments. Lvl 12 has several solutions posted. And remember:
* Focus on the green nodes and let green waste resources on the neutral, gray nodes.
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....wow... i can't beat level 5
just cant get the groups fast enough.
how fair is it that you opponent gets like 5 times more ammo than you?
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The Game is Great !
I just finish it. Level 12 is the hardest. I try it 7-8 times. Level 13 and 14 are easier, I try 13 only 2 times before I beat it and I finish 14 in the first try.
Once again - GREAT GAME ! We want more ! :)
And guys it shouldn't be big difference in the difficulty between the levels so the levels will be so few. Make more variations with less difficulty increasing towards the end ;)
Good luck !
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Microscopic Mayhem
Dude! You just completed the Microscopic Mayhem achievement in Nano War and won the Microscopic Mayhem badge and 30 points!
good game :)
i'm impatient : Next Updades : 1. Add symbol into cells 2. new levels, 3. MULTIPAYER ;) ... but be patient
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lvl 12 is definitly overpowered...
finished the other 11 most in first try, some in 2nd...but 12 got a overpowered enemy...
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If you don't have a touchpad this game is incredibly easy. I played for my first time and went through every level without losing once. The key is reproduction speed and tactics. Piling into one cell may work but it's too much work. Just take all the small cells near you then expand out. If you're in the middle of a two front war kill one side and expand from there. It's that simple.
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mitchell, you just bad at it, and so are you dark, your just bad at it, i like it thou the AI is retarted, so it was way easy, cant wait for multiplayer and possible co-op play, maybe even multible territories and such, like a conquest...entire regions make certain amout of cells and such, it can be with ranks and such, highest rank in conquest(talking about multible peopel in 1) can send nanos in a region base, and the lowest rank take care of the 1 on 1 and such, just brain storming
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spider, you wait for him to send some nanos out of his HUGE one, and when he a low number(like 20) send as many nanos at it, you will have a major advantage and win, bu the way 5/5 real easy thou, cant wait for multiplayer
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i must say, this is one of the most clever game designs I've come across. If only you could add some more levels to it or better yet make it on a larger scale.
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@ prettybadass
when the enemy send out his army his numbers will be down rush in and take his large orbs so destroy his production.. if you can hold onto them, you will build faster then him and eventually overcome him.... just dont let him get the huge one to the left.
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the game is fun but it gets old, plus the fact it is very repetitive and near impossible to beat makes it get old even faster, i'd give it a 2/5
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Definatly improved AI from before... i beat it easily when i fiest played it... now i'm stuck on lvl 12... i just cant seem to fins a way to defeat this one.
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i've played a commercial game similar to this and the main difference is that you can adjust how many units leave per click whether it be 10%-100%
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@ luckyxiii:
the cell, when it has a white glow, it just means it itself can't reproduce. it doesn't mean that you can't send 1000 units to a full cell
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Microscopic Mayhem
Dude! You just completed the Microscopic Mayhem achievement in Nano War and won the Microscopic Mayhem badge and 30 points!