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great game the only thing i dont like is that popup in the very beggining of the lvl it makes it harder 2 c the map while the computer has about a 5 sec headstart 4/5
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Agreed, this is a great game--more levels are needed!
I would also add other features...powerups, or something---skills, super cells, home cells, anything. This is a great concept.
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THIS GAME IS GREAAAATTT!!!
I love when a simple idea is turn into an effective and challenging game.
actually, multyplayer should be the perfect environment for this game.
and again, the game concept is so simple yet so good!
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just finished...don't remember which one was lvl 5,but lvl 11 is unusually hard indeed.Needs multiplayer!More levels!Badges!5/5 from me!
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Being partially colorblind causes me problems in many games but this one I just found to be impossible. Hard to play a game when you can't tell yourself from the enemy.
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@onur
For level 11 select both nodes and send everything at the bottom-left corner node. Grab a couple more little ones Green has taken, then take the center big one. It should be pretty easy after that. Just remember to attack Green in the mid- to late-game.
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it's sad for me to see that I'm only clever enough to reach level 11. i tried several times but cant pass 11. bye bye nanowar... we've had a good time together:)
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Be extremely aggressive towards the end. Two ways to do that. 1) attack them
2) wait till they attack the huge netural cells then attack the cell with low numbers to win it
3) till your ready to beat the level, always leave a few cells in question. The ai doesn't pick the best targets.
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amazing RTS. 14 was actually easier than some of the others. Needs multiplayer like sensou 1.5. and more levels. 5/5
fun to knock the computer down to one cell then mass to over 1000 in a single cell (level 13 is the best to do this)
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Wow what i great stragy game. i was full entertained the whole time and each level starts with a panic mode that creates a challenge to almost all. truely simple but great game topic 5/5
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Best advice i can give. "kick them when there down." when they mass send to one spot the will take it dont defend it but take the ones that are weakend by there send off
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Guys, in this game, DONT play it like its a computer... an idiot computr. play it like a player, go aggro. Its a very well made Ai. Its only hard cause we aren't used to good ais
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Wow...I just realized how epically pompous I sounded right there. The point is the game is fairly hard. Anyhow, level five is easy. Just take all of the smaller ones, and ignore the big ones. Leave your own cells with no more then three people in them until you get rolling. The computer will waste a ton of units on the 70, just leave it alone. Once the 70 gets down to a small number, maybe around 10, take it. Don't let the computer take it, or you'll probably end up losing, or taking a very VERY long time to beat the level. Anyhow, with most of the map under your control, and the enemy at an all time low amount of troops, you shouldn't have much of a problem. Make ure to attack the weakest enemy cells, and if they send a huge unit to attack a small cell, just let them take it. Use the opportunity to take over their territory, and then send in your new troops to retake the death fortress that is your old cell.
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Cool game. I actually lost once or twice. Well, not so much lost as restarted once the situation became hopeless, but still. It got really easy once you figured out the strategy too it though, and the last level wasn't even a challenge. Whatever, you get a 4/5.
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On 5, take the two closest 8-nodes, then the other two, and then the 30-node.
That should give you critical mass to start attacking green's nodes along the bottom, and then give you the map.
Let green soften up the big 70 node; don't send any of your own their until you have enough and it is weak enough to take it with one wave.
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A 'send all units' from a cell feature would also be nice to have. Now I'll have to keep clicking a lot to send all units out.
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Finished the game, and I'll say it is too fast with the clicking, which takes away from strategy and planning. Try to make the game slower so player can have a bit of time to think strategies instead of rushing from cell to cell and furiously clicking to send out its units.